ackb2d 0.9
3D Gamestudio Box 2d Wraper

b2PulleyJoint.h

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00001 #ifndef __B2_PULLEY_JOINT_H__
00002 #define __B2_PULLEY_JOINT_H__
00003 
00005 void b2PulleyJoint_GetAnchorA(b2PulleyJoint *joint, VECTOR *outAnchorA);
00006 
00008 void b2PulleyJoint_GetAnchorB(b2PulleyJoint *joint, VECTOR *outAnchorB);
00009 
00011 void b2PulleyJoint_GetReactionForce(b2PulleyJoint *joint, var inv_dt, VECTOR *outReactionForce);
00012 
00014 var b2PulleyJoint_GetReactionTorque(b2PulleyJoint *joint, var inv_dt);
00015 
00017 void b2PulleyJoint_GetGroundAnchorA(b2PulleyJoint *joint, VECTOR *outAnchorA);
00018 
00020 void b2PulleyJoint_GetGroundAnchorB(b2PulleyJoint *joint, VECTOR *outAnchorB);
00021 
00023 var b2PulleyJoint_GetLength1(b2PulleyJoint *joint);
00024 
00026 var b2PulleyJoint_GetLength2(b2PulleyJoint *joint);
00027 
00029 var b2PulleyJoint_GetRatio(b2PulleyJoint *joint);
00030 
00031 #endif // __B2_PULLEY_JOINT_H__
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