ackb2d 0.9
3D Gamestudio Box 2d Wraper

b2WeldJointDef.h File Reference

Go to the source code of this file.

Functions

b2WeldJointDefb2WeldJointDef_Create ()
 Create b2WeldJoint.
void b2WeldJointDef_Destroy (b2WeldJointDef *def)
 Destroy b2WeldJoint.
void b2WeldJointDef_Initialize (b2WeldJointDef *def, b2Body *body1, b2Body *body2, const VECTOR *anchor)
void b2WeldJointDef_SetLocalAnchorA (b2WeldJointDef *def, const VECTOR *localAnchor)
void b2WeldJointDef_GetLocalAnchorA (b2WeldJointDef *def, VECTOR *outLocalAnchor)
void b2WeldJointDef_SetLocalAnchorB (b2WeldJointDef *def, const VECTOR *localAnchor)
void b2WeldJointDef_GetLocalAnchorB (b2WeldJointDef *def, VECTOR *outLocalAnchor)
void b2WeldJointDef_SetReferenceAngle (b2WeldJointDef *def, var referenceAngle)
 The body2 angle minus body1 angle in the reference state (radians).
var b2WeldJointDef_GetReferenceAngle (b2WeldJointDef *def)
 The body2 angle minus body1 angle in the reference state (radians).

Function Documentation

b2WeldJointDef* b2WeldJointDef_Create ( )

Create b2WeldJoint.

void b2WeldJointDef_Destroy ( b2WeldJointDef def)

Destroy b2WeldJoint.

void b2WeldJointDef_GetLocalAnchorA ( b2WeldJointDef def,
VECTOR *  outLocalAnchor 
)

Get local anchor A The local anchor point relative to body1's origin.

void b2WeldJointDef_GetLocalAnchorB ( b2WeldJointDef def,
VECTOR *  outLocalAnchor 
)

Get local anchor B The local anchor point relative to body2's origin.

var b2WeldJointDef_GetReferenceAngle ( b2WeldJointDef def)

The body2 angle minus body1 angle in the reference state (radians).

void b2WeldJointDef_Initialize ( b2WeldJointDef def,
b2Body body1,
b2Body body2,
const VECTOR *  anchor 
)

Initialize the bodies, anchors, and reference angle using a world anchor point.

void b2WeldJointDef_SetLocalAnchorA ( b2WeldJointDef def,
const VECTOR *  localAnchor 
)

Set local anchor A The local anchor point relative to body1's origin.

void b2WeldJointDef_SetLocalAnchorB ( b2WeldJointDef def,
const VECTOR *  localAnchor 
)

Set local anchor B The local anchor point relative to body2's origin.

void b2WeldJointDef_SetReferenceAngle ( b2WeldJointDef def,
var  referenceAngle 
)

The body2 angle minus body1 angle in the reference state (radians).

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