ackb2d 0.9
3D Gamestudio Box 2d Wraper
|
Go to the source code of this file.
Functions | |
b2RayCastCallback * | b2RayCastCallback_Create (void *callback) |
void | b2RayCastCallback_Destroy (b2RayCastCallback *rayCast) |
Destroy b2RayCastCallback. | |
void | b2RayCastCallback_SetUserData (b2RayCastCallback *rayCast, void *userData) |
void * | b2RayCastCallback_GetUserData (b2RayCastCallback *rayCast) |
void | b2RayCastCallback_SetReportFixtureCallback (b2RayCastCallback *rayCast, void *callback) |
void * | b2RayCastCallback_GetReportFixtureCallback (b2RayCastCallback *rayCast) |
void | b2RayCastCallback_SetCallback (b2RayCastCallback *rayCast, void *callback) |
b2RayCastCallback* b2RayCastCallback_Create | ( | void * | callback | ) |
Create b2RayCastCallback. Functions can be implemented. Callback signatures :
void b2RayCastCallback_Destroy | ( | b2RayCastCallback * | rayCast | ) |
Destroy b2RayCastCallback.
void* b2RayCastCallback_GetReportFixtureCallback | ( | b2RayCastCallback * | rayCast | ) |
Get Fixture Callback Callback functions are called by the physics engine
void* b2RayCastCallback_GetUserData | ( | b2RayCastCallback * | rayCast | ) |
Get userData user data is passed to the callback functions
void b2RayCastCallback_SetCallback | ( | b2RayCastCallback * | rayCast, |
void * | callback | ||
) |
Set Callbacks Callback functions are called by the physics engine
void b2RayCastCallback_SetReportFixtureCallback | ( | b2RayCastCallback * | rayCast, |
void * | callback | ||
) |
Set Fixture Callback Callback functions are called by the physics engine
void b2RayCastCallback_SetUserData | ( | b2RayCastCallback * | rayCast, |
void * | userData | ||
) |
Set userData user data is passed to the callback functions