ackb2d 0.9
3D Gamestudio Box 2d Wraper

b2LineJointDef Struct Reference

#include <b2Types.h>

Data Fields

void * dummy

Detailed Description

Line joint definition. This requires defining a line of motion using an axis and an anchor point. The definition uses local anchor points and a local axis so that the initial configuration can violate the constraint slightly. The joint translation is zero when the local anchor points coincide in world space. Using local anchors and a local axis helps when saving and loading a game.

Definition at line 214 of file b2Types.h.


Field Documentation

void* dummy

Definition at line 216 of file b2Types.h.


The documentation for this struct was generated from the following file:
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