ackb2d 0.9
3D Gamestudio Box 2d Wraper
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Go to the source code of this file.
Functions | |
b2FrictionJointDef * | b2FrictionJointDef_Create () |
Create b2FrictionJointDef. | |
void | b2FrictionJointDef_Destroy (b2FrictionJointDef *def) |
void | b2FrictionJointDef_Initialize (b2FrictionJointDef *def, b2Body *bodyA, b2Body *bodyB, const VECTOR *anchor) |
void | b2FrictionJointDef_SetLocalAnchorA (b2FrictionJointDef *def, VECTOR *localAnchor) |
The local anchor point relative to body1's origin. | |
void | b2FrictionJointDef_GetLocalAnchorA (b2FrictionJointDef *def, VECTOR *outLocalAnchor) |
The local anchor point relative to body1's origin. | |
void | b2FrictionJointDef_SetLocalAnchorB (b2FrictionJointDef *def, VECTOR *localAnchor) |
The local anchor point relative to body1's origin. | |
void | b2FrictionJointDef_GetLocalAnchorB (b2FrictionJointDef *def, VECTOR *outLocalAnchor) |
The local anchor point relative to body2's origin. | |
void | b2FrictionJointDef_SetMaxForce (b2FrictionJointDef *def, var maxForce) |
The maximum friction force in N. | |
var | b2FrictionJointDef_GetMaxForce (b2FrictionJointDef *def) |
The maximum friction force in N. | |
void | b2FrictionJointDef_SetMaxTorque (b2FrictionJointDef *def, var maxTorque) |
The maximum friction torque in N-m. | |
var | b2FrictionJointDef_GetMaxTorque (b2FrictionJointDef *def) |
The maximum friction torque in N-m. |
b2FrictionJointDef* b2FrictionJointDef_Create | ( | ) |
Create b2FrictionJointDef.
void b2FrictionJointDef_Destroy | ( | b2FrictionJointDef * | def | ) |
Destroy b2FrictionJointDef
def | the joint definition. |
void b2FrictionJointDef_GetLocalAnchorA | ( | b2FrictionJointDef * | def, |
VECTOR * | outLocalAnchor | ||
) |
The local anchor point relative to body1's origin.
void b2FrictionJointDef_GetLocalAnchorB | ( | b2FrictionJointDef * | def, |
VECTOR * | outLocalAnchor | ||
) |
The local anchor point relative to body2's origin.
var b2FrictionJointDef_GetMaxForce | ( | b2FrictionJointDef * | def | ) |
The maximum friction force in N.
var b2FrictionJointDef_GetMaxTorque | ( | b2FrictionJointDef * | def | ) |
The maximum friction torque in N-m.
void b2FrictionJointDef_Initialize | ( | b2FrictionJointDef * | def, |
b2Body * | bodyA, | ||
b2Body * | bodyB, | ||
const VECTOR * | anchor | ||
) |
Initialize the bodies, anchors, axis, and reference angle using the world anchor and world axis.
void b2FrictionJointDef_SetLocalAnchorA | ( | b2FrictionJointDef * | def, |
VECTOR * | localAnchor | ||
) |
The local anchor point relative to body1's origin.
void b2FrictionJointDef_SetLocalAnchorB | ( | b2FrictionJointDef * | def, |
VECTOR * | localAnchor | ||
) |
The local anchor point relative to body1's origin.
void b2FrictionJointDef_SetMaxForce | ( | b2FrictionJointDef * | def, |
var | maxForce | ||
) |
The maximum friction force in N.
void b2FrictionJointDef_SetMaxTorque | ( | b2FrictionJointDef * | def, |
var | maxTorque | ||
) |
The maximum friction torque in N-m.