ackb2d 0.9
3D Gamestudio Box 2d Wraper

b2DistanceJointDef Struct Reference

#include <b2Types.h>

Data Fields

void * dummy

Detailed Description

Distance joint definition. This requires defining an anchor point on both bodies and the non-zero length of the distance joint. The definition uses local anchor points so that the initial configuration can violate the constraint slightly. This helps when saving and loading a game.

Warning:
Do not use a zero or short length.

Definition at line 269 of file b2Types.h.


Field Documentation

void* dummy

Definition at line 271 of file b2Types.h.


The documentation for this struct was generated from the following file:
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