ackb2d 0.9
3D Gamestudio Box 2d Wraper

b2MouseJoint Struct Reference

#include <b2Types.h>

Data Fields

void * dummy

Detailed Description

A mouse joint is used to make a point on a body track a specified world point. This a soft constraint with a maximum force. This allows the constraint to stretch and without applying huge forces. NOTE: this joint is not documented in the manual because it was developed to be used in the testbed. If you want to learn how to use the mouse joint, look at the testbed.

Definition at line 296 of file b2Types.h.


Field Documentation

void* dummy

Definition at line 298 of file b2Types.h.


The documentation for this struct was generated from the following file:
 All Data Structures Files Functions Variables Typedefs Defines