ackb2d 0.9
3D Gamestudio Box 2d Wraper

ackDebugDraw.h

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00001 #ifndef __ACK_DEBUG_DRAW_H__
00002 #define __ACK_DEBUG_DRAW_H__
00003 
00007 ackDebugDraw* ackDebugDraw_Create(var world_scale);
00008 
00012 void ackDebugDraw_Destroy(ackDebugDraw *debug);
00013 
00018 void ackDebugDraw_SetWorldScale(ackDebugDraw *debug, var world_scale);
00019 
00024 var ackDebugDraw_GetWorldScale(ackDebugDraw *debug);
00025 
00030 void ackDebugDraw_SetAlpha(ackDebugDraw *debug, var alpha);
00031 
00036 var ackDebugDraw_GetAlpha(ackDebugDraw *debug);
00037 
00042 #define ackDebugDraw_SetFlags(debug, flags) b2DebugDraw_SetFlags(debug, flags)
00043 
00048 #define ackDebugDraw_GetFlags(debug) b2DebugDraw_GetFlags(flags)
00049         
00054 #define ackDebugDraw_AppendFlags(debug, flags) b2DebugDraw_AppendFlags(debug, flags)
00055 
00056 #endif // __ACK_DEBUG_DRAW_H__
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