ackb2d 0.9
3D Gamestudio Box 2d Wraper

b2PulleyJoint.h File Reference

Go to the source code of this file.

Functions

void b2PulleyJoint_GetAnchorA (b2PulleyJoint *joint, VECTOR *outAnchorA)
 Get Anchor A.
void b2PulleyJoint_GetAnchorB (b2PulleyJoint *joint, VECTOR *outAnchorB)
 Get Anchor B.
void b2PulleyJoint_GetReactionForce (b2PulleyJoint *joint, var inv_dt, VECTOR *outReactionForce)
 Reaction force.
var b2PulleyJoint_GetReactionTorque (b2PulleyJoint *joint, var inv_dt)
 Reaction torque.
void b2PulleyJoint_GetGroundAnchorA (b2PulleyJoint *joint, VECTOR *outAnchorA)
 Get the first ground anchor.
void b2PulleyJoint_GetGroundAnchorB (b2PulleyJoint *joint, VECTOR *outAnchorB)
 Get the second ground anchor.
var b2PulleyJoint_GetLength1 (b2PulleyJoint *joint)
 Get the current length of the segment attached to body1.
var b2PulleyJoint_GetLength2 (b2PulleyJoint *joint)
 Get the current length of the segment attached to body2.
var b2PulleyJoint_GetRatio (b2PulleyJoint *joint)
 Get the pulley ratio.

Function Documentation

void b2PulleyJoint_GetAnchorA ( b2PulleyJoint joint,
VECTOR *  outAnchorA 
)

Get Anchor A.

void b2PulleyJoint_GetAnchorB ( b2PulleyJoint joint,
VECTOR *  outAnchorB 
)

Get Anchor B.

void b2PulleyJoint_GetGroundAnchorA ( b2PulleyJoint joint,
VECTOR *  outAnchorA 
)

Get the first ground anchor.

void b2PulleyJoint_GetGroundAnchorB ( b2PulleyJoint joint,
VECTOR *  outAnchorB 
)

Get the second ground anchor.

var b2PulleyJoint_GetLength1 ( b2PulleyJoint joint)

Get the current length of the segment attached to body1.

var b2PulleyJoint_GetLength2 ( b2PulleyJoint joint)

Get the current length of the segment attached to body2.

var b2PulleyJoint_GetRatio ( b2PulleyJoint joint)

Get the pulley ratio.

void b2PulleyJoint_GetReactionForce ( b2PulleyJoint joint,
var  inv_dt,
VECTOR *  outReactionForce 
)

Reaction force.

var b2PulleyJoint_GetReactionTorque ( b2PulleyJoint joint,
var  inv_dt 
)

Reaction torque.

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