ackb2d 0.9
3D Gamestudio Box 2d Wraper
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#include <b2Types.h>
Data Fields | |
b2Body * | other |
provides quick access to the other body attached. | |
b2Joint * | joint |
the joint | |
struct b2JointEdge * | prev |
the previous joint edge in the body's joint list | |
struct b2JointEdge * | next |
the next joint edge in the body's joint list |
A joint edge is used to connect bodies and joints together in a joint graph where each body is a node and each joint is an edge. A joint edge belongs to a doubly linked list maintained in each attached body. Each joint has two joint nodes, one for each attached body.
struct b2JointEdge* next |
struct b2JointEdge* prev |