ackb2d 0.9
3D Gamestudio Box 2d Wraper
|
#include <b2Types.h>
Data Fields | |
void * | dummy |
Line joint definition. This requires defining a line of motion using an axis and an anchor point. The definition uses local anchor points and a local axis so that the initial configuration can violate the constraint slightly. The joint translation is zero when the local anchor points coincide in world space. Using local anchors and a local axis helps when saving and loading a game.