ackb2d 0.9
3D Gamestudio Box 2d Wraper
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Functions | |
b2QueryCallback * | b2QueryCallback_Create (void *callback) |
void | b2QueryCallback_Destroy (b2QueryCallback *query) |
Destroy b2QueryCallback. | |
void | b2QueryCallback_SetUserData (b2QueryCallback *query, void *userData) |
void * | b2QueryCallback_GetUserData (b2QueryCallback *query) |
void | b2QueryCallback_SetReportFixtureCallback (b2QueryCallback *query, void *callback) |
void * | b2QueryCallback_GetReportFixtureCallback (b2QueryCallback *query) |
void | b2QueryCallback_SetCallback (b2QueryCallback *query, void *callback) |
b2QueryCallback* b2QueryCallback_Create | ( | void * | callback | ) |
Create b2QueryCallback. Functions can be implemented. Callback signatures :
void b2QueryCallback_Destroy | ( | b2QueryCallback * | query | ) |
Destroy b2QueryCallback.
void* b2QueryCallback_GetReportFixtureCallback | ( | b2QueryCallback * | query | ) |
Get Fixture Callback Callback functions are called by the physics engine
void* b2QueryCallback_GetUserData | ( | b2QueryCallback * | query | ) |
Get userData user data is passed to the callback functions
void b2QueryCallback_SetCallback | ( | b2QueryCallback * | query, |
void * | callback | ||
) |
Set Callbacks Callback functions are called by the physics engine
void b2QueryCallback_SetReportFixtureCallback | ( | b2QueryCallback * | query, |
void * | callback | ||
) |
Set Fixture Callback Callback functions are called by the physics engine
void b2QueryCallback_SetUserData | ( | b2QueryCallback * | query, |
void * | userData | ||
) |
Set userData user data is passed to the callback functions