ackb2d 0.9
3D Gamestudio Box 2d Wraper

b2GearJoint Struct Reference

#include <b2Types.h>

Data Fields

void * dummy

Detailed Description

A gear joint is used to connect two joints together. Either joint can be a revolute or prismatic joint. You specify a gear ratio to bind the motions together: coordinate1 + ratio * coordinate2 = constant The ratio can be negative or positive. If one joint is a revolute joint and the other joint is a prismatic joint, then the ratio will have units of length or units of 1/length.

Warning:
The revolute and prismatic joints must be attached to fixed bodies (which must be body1 on those joints).

Definition at line 245 of file b2Types.h.


Field Documentation

void* dummy

Definition at line 247 of file b2Types.h.


The documentation for this struct was generated from the following file:
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