ackb2d 0.9
3D Gamestudio Box 2d Wraper
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Go to the source code of this file.
Functions | |
b2MouseJointDef * | b2MouseJointDef_Create () |
Create b2MouseJointDef. | |
void | b2MouseJointDef_Destroy (b2MouseJointDef *def) |
void | b2MouseJointDef_SetTarget (b2MouseJointDef *def, const VECTOR *target) |
void | b2MouseJointDef_GetTarget (b2MouseJointDef *def, VECTOR *outTarget) |
Get target. | |
void | b2MouseJointDef_SetMaxForce (b2MouseJointDef *def, var maxForce) |
var | b2MouseJointDef_GetMaxForce (b2MouseJointDef *def) |
Get maxForce. | |
void | b2MouseJointDef_SetFrequencyHz (b2MouseJointDef *def, var frequencyHz) |
The response speed. | |
var | b2MouseJointDef_GetFrequencyHz (b2MouseJointDef *def) |
Get frequencyHz. | |
void | b2MouseJointDef_SetDampingRatio (b2MouseJointDef *def, var dampingRatio) |
The damping ratio. 0 = no damping, 1 = critical damping. | |
var | b2MouseJointDef_GetDampingRatio (b2MouseJointDef *def) |
Get dampingRatio. |
b2MouseJointDef* b2MouseJointDef_Create | ( | ) |
Create b2MouseJointDef.
void b2MouseJointDef_Destroy | ( | b2MouseJointDef * | def | ) |
Destroy b2MouseJointDef
def | the joint definition. |
var b2MouseJointDef_GetDampingRatio | ( | b2MouseJointDef * | def | ) |
Get dampingRatio.
var b2MouseJointDef_GetFrequencyHz | ( | b2MouseJointDef * | def | ) |
Get frequencyHz.
var b2MouseJointDef_GetMaxForce | ( | b2MouseJointDef * | def | ) |
Get maxForce.
void b2MouseJointDef_GetTarget | ( | b2MouseJointDef * | def, |
VECTOR * | outTarget | ||
) |
Get target.
void b2MouseJointDef_SetDampingRatio | ( | b2MouseJointDef * | def, |
var | dampingRatio | ||
) |
The damping ratio. 0 = no damping, 1 = critical damping.
void b2MouseJointDef_SetFrequencyHz | ( | b2MouseJointDef * | def, |
var | frequencyHz | ||
) |
The response speed.
void b2MouseJointDef_SetMaxForce | ( | b2MouseJointDef * | def, |
var | maxForce | ||
) |
The maximum constraint force that can be exerted to move the candidate body. Usually you will express as some multiple of the weight (multiplier * mass * gravity).
void b2MouseJointDef_SetTarget | ( | b2MouseJointDef * | def, |
const VECTOR * | target | ||
) |
The initial world target point. This is assumed to coincide with the body anchor initially.