ackb2d 0.9
3D Gamestudio Box 2d Wraper
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00001 #ifndef __B2_PULLEY_JOINT_H__ 00002 #define __B2_PULLEY_JOINT_H__ 00003 00005 void b2PulleyJoint_GetAnchorA(b2PulleyJoint *joint, VECTOR *outAnchorA); 00006 00008 void b2PulleyJoint_GetAnchorB(b2PulleyJoint *joint, VECTOR *outAnchorB); 00009 00011 void b2PulleyJoint_GetReactionForce(b2PulleyJoint *joint, var inv_dt, VECTOR *outReactionForce); 00012 00014 var b2PulleyJoint_GetReactionTorque(b2PulleyJoint *joint, var inv_dt); 00015 00017 void b2PulleyJoint_GetGroundAnchorA(b2PulleyJoint *joint, VECTOR *outAnchorA); 00018 00020 void b2PulleyJoint_GetGroundAnchorB(b2PulleyJoint *joint, VECTOR *outAnchorB); 00021 00023 var b2PulleyJoint_GetLength1(b2PulleyJoint *joint); 00024 00026 var b2PulleyJoint_GetLength2(b2PulleyJoint *joint); 00027 00029 var b2PulleyJoint_GetRatio(b2PulleyJoint *joint); 00030 00031 #endif // __B2_PULLEY_JOINT_H__