ackb2d 0.9
3D Gamestudio Box 2d Wraper
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#include <b2Types.h>
Data Fields | |
void * | dummy |
A fixture is used to attach a shape to a body for collision detection. A fixture inherits its transform from its parent. Fixtures hold additional non-geometric data such as friction, collision filters, etc. Fixtures are created via b2Body::CreateFixture.