ackb2d 0.9
3D Gamestudio Box 2d Wraper

b2DestructionListener.h

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00001 #ifndef __B2_DESTRUCTION_LISTENER_H__
00002 #define __B2_DESTRUCTION_LISTENER_H__
00003 
00009 b2DestructionListener* b2DestructionListener_Create(void *jointCallback, void *fixtureCallback);
00010 
00012 void b2DestructionListener_Destroy(b2DestructionListener *listener);
00013 
00016 void b2DestructionListener_SetUserData(b2DestructionListener *listener, void *data);
00017 
00020 void* b2DestructionListener_GetUserData(b2DestructionListener *listener);
00021 
00024 void b2DestructionListener_SetJointCallback(b2DestructionListener *listener, void *callback);
00025 
00028 void* b2DestructionListener_GetJointCallback(b2DestructionListener *listener);
00029 
00032 void b2DestructionListener_SetFixtureCallback(b2DestructionListener *listener, void *callback);
00033 
00036 void* b2DestructionListener_GetFixtureCallback(b2DestructionListener *listener);
00037 
00040 void b2DestructionListener_SetCallbacks(b2DestructionListener *listener, void *jointCallback, void *fixtureCallback);
00041 
00042 
00043 #endif // __B2_DESTRUCTION_LISTENER_H__
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