ackb2d 0.9
3D Gamestudio Box 2d Wraper
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Go to the source code of this file.
Functions | |
void | b2Distancejoint_GetAnchorA (b2DistanceJoint *joint, VECTOR *outAnchor) |
void | b2Distancejoint_GetAnchorB (b2DistanceJoint *joint, VECTOR *outAnchor) |
void | b2Distancejoint_GetReactionForce (b2DistanceJoint *joint, var inv_dt, VECTOR *outReactionForce) |
var | b2Distancejoint_GetReactionTorque (b2DistanceJoint *joint, var inv_dt) |
void | b2Distancejoint_SetLength (b2DistanceJoint *joint, var length) |
var | b2Distancejoint_GetLength (b2DistanceJoint *joint) |
void | b2Distancejoint_SetFrequency (b2DistanceJoint *joint, var hz) |
var | b2Distancejoint_GetFrequency (b2DistanceJoint *joint) |
void | b2Distancejoint_SetDampingRatio (b2DistanceJoint *joint, var ratio) |
var | b2Distancejoint_GetDampingRatio (b2DistanceJoint *joint) |
void b2Distancejoint_GetAnchorA | ( | b2DistanceJoint * | joint, |
VECTOR * | outAnchor | ||
) |
void b2Distancejoint_GetAnchorB | ( | b2DistanceJoint * | joint, |
VECTOR * | outAnchor | ||
) |
var b2Distancejoint_GetDampingRatio | ( | b2DistanceJoint * | joint | ) |
var b2Distancejoint_GetFrequency | ( | b2DistanceJoint * | joint | ) |
var b2Distancejoint_GetLength | ( | b2DistanceJoint * | joint | ) |
void b2Distancejoint_GetReactionForce | ( | b2DistanceJoint * | joint, |
var | inv_dt, | ||
VECTOR * | outReactionForce | ||
) |
var b2Distancejoint_GetReactionTorque | ( | b2DistanceJoint * | joint, |
var | inv_dt | ||
) |
void b2Distancejoint_SetDampingRatio | ( | b2DistanceJoint * | joint, |
var | ratio | ||
) |
void b2Distancejoint_SetFrequency | ( | b2DistanceJoint * | joint, |
var | hz | ||
) |
void b2Distancejoint_SetLength | ( | b2DistanceJoint * | joint, |
var | length | ||
) |
Set/get the natural length. Manipulating the length can lead to non-physical behavior when the frequency is zero.