ackb2d 0.9
3D Gamestudio Box 2d Wraper

b2MouseJoint.h File Reference

Go to the source code of this file.

Functions

void b2MouseJoint_GetAnchorA (b2MouseJoint *joint, VECTOR *outAnchor)
 Get anchorA.
void b2MouseJoint_GetAnchorB (b2MouseJoint *joint, VECTOR *outAnchor)
 Get anchorB.
void b2MouseJoint_GetReactionForce (b2MouseJoint *joint, var inv_dt, VECTOR *outReactionForce)
 Get reaction force.
var b2MouseJoint_GetReactionTorque (b2MouseJoint *joint, var inv_dt)
 Get reaction torque.
void b2MouseJoint_SetTarget (b2MouseJoint *joint, const VECTOR *target)
 Use this to update the target point.
void b2MouseJoint_GetTarget (b2MouseJoint *joint, VECTOR *outTarget)
void b2MouseJoint_SetMaxForce (b2MouseJoint *joint, var force)
 Set the maximum force in Newtons.
var b2MouseJoint_GetMaxForce (b2MouseJoint *joint)
 Get the maximum force.
void b2MouseJoint_SetFrequency (b2MouseJoint *joint, var hz)
 Set/get the frequency in Hertz.
var b2MouseJoint_GetFrequency (b2MouseJoint *joint)
void b2MouseJoint_SetDampingRatio (b2MouseJoint *joint, var ratio)
 Set/get the damping ratio (dimensionless).
var b2MouseJoint_GetDampingRatio (b2MouseJoint *joint)

Function Documentation

void b2MouseJoint_GetAnchorA ( b2MouseJoint joint,
VECTOR *  outAnchor 
)

Get anchorA.

void b2MouseJoint_GetAnchorB ( b2MouseJoint joint,
VECTOR *  outAnchor 
)

Get anchorB.

var b2MouseJoint_GetDampingRatio ( b2MouseJoint joint)
var b2MouseJoint_GetFrequency ( b2MouseJoint joint)
var b2MouseJoint_GetMaxForce ( b2MouseJoint joint)

Get the maximum force.

void b2MouseJoint_GetReactionForce ( b2MouseJoint joint,
var  inv_dt,
VECTOR *  outReactionForce 
)

Get reaction force.

var b2MouseJoint_GetReactionTorque ( b2MouseJoint joint,
var  inv_dt 
)

Get reaction torque.

void b2MouseJoint_GetTarget ( b2MouseJoint joint,
VECTOR *  outTarget 
)
void b2MouseJoint_SetDampingRatio ( b2MouseJoint joint,
var  ratio 
)

Set/get the damping ratio (dimensionless).

void b2MouseJoint_SetFrequency ( b2MouseJoint joint,
var  hz 
)

Set/get the frequency in Hertz.

void b2MouseJoint_SetMaxForce ( b2MouseJoint joint,
var  force 
)

Set the maximum force in Newtons.

void b2MouseJoint_SetTarget ( b2MouseJoint joint,
const VECTOR *  target 
)

Use this to update the target point.

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