ackb2d 0.9
3D Gamestudio Box 2d Wraper

b2RayCastOutput Struct Reference

#include <b2Types.h>

Data Fields

VECTOR normal
var fraction

Detailed Description

Ray-cast output data. The ray hits at p1 + fraction * (p2 - p1), where p1 and p2 come from b2RayCastInput.

Definition at line 396 of file b2Types.h.


Field Documentation

var fraction

Definition at line 399 of file b2Types.h.

VECTOR normal

Definition at line 398 of file b2Types.h.


The documentation for this struct was generated from the following file:
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