Go to the source code of this file.
Functions |
b2BodyDef * | b2BodyDef_Create () |
void | b2BodyDef_Destroy (b2BodyDef *bodyDef) |
void | b2BodyDef_SetType (b2BodyDef *def, var type) |
var | b2BodyDef_GetType (b2BodyDef *def) |
void | b2BodyDef_SetPosition (b2BodyDef *def, VECTOR *position) |
void | b2BodyDef_GetPosition (b2BodyDef *def, VECTOR *outPosition) |
void | b2BodyDef_SetAngle (b2BodyDef *def, var angle) |
var | b2BodyDef_GetAngle (b2BodyDef *def) |
void | b2BodyDef_SetLinearVelocity (b2BodyDef *def, VECTOR *linearVelocity) |
void | b2BodyDef_GetLinearVelocity (b2BodyDef *def, VECTOR *outVelocity) |
void | b2BodyDef_SetAngularVelocity (b2BodyDef *def, var angularVelocity) |
var | b2BodyDef_GetAngularVelocity (b2BodyDef *def) |
void | b2BodyDef_SetLinearDamping (b2BodyDef *def, var linearDamping) |
var | b2BodyDef_GetLinearDamping (b2BodyDef *def) |
void | b2BodyDef_SetAngularDamping (b2BodyDef *def, var angularDamping) |
var | b2BodyDef_GetAngularDamping (b2BodyDef *def) |
void | b2BodyDef_SetAllowSleep (b2BodyDef *def, var allowSleep) |
var | b2BodyDef_GetAllowSleep (b2BodyDef *def) |
void | b2BodyDef_SetAwake (b2BodyDef *def, var awake) |
var | b2BodyDef_GetAwake (b2BodyDef *def) |
void | b2BodyDef_SetFixedRotation (b2BodyDef *def, var fixedRotation) |
var | b2BodyDef_GetFixedRotation (b2BodyDef *def) |
void | b2BodyDef_SetBullet (b2BodyDef *def, var bullet) |
var | b2BodyDef_GetBullet (b2BodyDef *def) |
void | b2BodyDef_SetActive (b2BodyDef *def, var active) |
var | b2BodyDef_GetActive (b2BodyDef *def) |
void | b2BodyDef_SetUserData (b2BodyDef *def, void *userData) |
void * | b2BodyDef_GetUserData (b2BodyDef *def) |
Function Documentation
void b2BodyDef_Destroy |
( |
b2BodyDef * |
bodyDef | ) |
|
var b2BodyDef_GetAllowSleep |
( |
b2BodyDef * |
def | ) |
|
var b2BodyDef_GetAngularDamping |
( |
b2BodyDef * |
def | ) |
|
var b2BodyDef_GetAngularVelocity |
( |
b2BodyDef * |
def | ) |
|
var b2BodyDef_GetFixedRotation |
( |
b2BodyDef * |
def | ) |
|
var b2BodyDef_GetLinearDamping |
( |
b2BodyDef * |
def | ) |
|
void b2BodyDef_GetLinearVelocity |
( |
b2BodyDef * |
def, |
|
|
VECTOR * |
outVelocity |
|
) |
| |
void b2BodyDef_GetPosition |
( |
b2BodyDef * |
def, |
|
|
VECTOR * |
outPosition |
|
) |
| |
void* b2BodyDef_GetUserData |
( |
b2BodyDef * |
def | ) |
|
void b2BodyDef_SetActive |
( |
b2BodyDef * |
def, |
|
|
var |
active |
|
) |
| |
void b2BodyDef_SetAllowSleep |
( |
b2BodyDef * |
def, |
|
|
var |
allowSleep |
|
) |
| |
void b2BodyDef_SetAngle |
( |
b2BodyDef * |
def, |
|
|
var |
angle |
|
) |
| |
void b2BodyDef_SetAngularDamping |
( |
b2BodyDef * |
def, |
|
|
var |
angularDamping |
|
) |
| |
void b2BodyDef_SetAngularVelocity |
( |
b2BodyDef * |
def, |
|
|
var |
angularVelocity |
|
) |
| |
void b2BodyDef_SetAwake |
( |
b2BodyDef * |
def, |
|
|
var |
awake |
|
) |
| |
void b2BodyDef_SetBullet |
( |
b2BodyDef * |
def, |
|
|
var |
bullet |
|
) |
| |
void b2BodyDef_SetFixedRotation |
( |
b2BodyDef * |
def, |
|
|
var |
fixedRotation |
|
) |
| |
void b2BodyDef_SetLinearDamping |
( |
b2BodyDef * |
def, |
|
|
var |
linearDamping |
|
) |
| |
void b2BodyDef_SetLinearVelocity |
( |
b2BodyDef * |
def, |
|
|
VECTOR * |
linearVelocity |
|
) |
| |
void b2BodyDef_SetPosition |
( |
b2BodyDef * |
def, |
|
|
VECTOR * |
position |
|
) |
| |
void b2BodyDef_SetType |
( |
b2BodyDef * |
def, |
|
|
var |
type |
|
) |
| |
void b2BodyDef_SetUserData |
( |
b2BodyDef * |
def, |
|
|
void * |
userData |
|
) |
| |