ackb2d 0.9
3D Gamestudio Box 2d Wraper

b2JointEdge Struct Reference

#include <b2Types.h>

Data Fields

b2Bodyother
 provides quick access to the other body attached.
b2Jointjoint
 the joint
struct b2JointEdgeprev
 the previous joint edge in the body's joint list
struct b2JointEdgenext
 the next joint edge in the body's joint list

Detailed Description

A joint edge is used to connect bodies and joints together in a joint graph where each body is a node and each joint is an edge. A joint edge belongs to a doubly linked list maintained in each attached body. Each joint has two joint nodes, one for each attached body.

Definition at line 200 of file b2Types.h.


Field Documentation

the joint

Definition at line 203 of file b2Types.h.

struct b2JointEdge* next

the next joint edge in the body's joint list

Definition at line 205 of file b2Types.h.

provides quick access to the other body attached.

Definition at line 202 of file b2Types.h.

struct b2JointEdge* prev

the previous joint edge in the body's joint list

Definition at line 204 of file b2Types.h.


The documentation for this struct was generated from the following file:
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