ackb2d 0.9
3D Gamestudio Box 2d Wraper

b2Fixture Struct Reference

#include <b2Types.h>

Data Fields

void * dummy

Detailed Description

A fixture is used to attach a shape to a body for collision detection. A fixture inherits its transform from its parent. Fixtures hold additional non-geometric data such as friction, collision filters, etc. Fixtures are created via b2Body::CreateFixture.

Warning:
you cannot reuse fixtures.

Definition at line 20 of file b2Types.h.


Field Documentation

void* dummy

Definition at line 22 of file b2Types.h.


The documentation for this struct was generated from the following file:
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