ackb2d 0.9
3D Gamestudio Box 2d Wraper
|
00001 #include <windows.h> 00002 00003 // Common 00004 #include "Common\\b2Settings.h" 00005 #include "Common\\b2Types.h" 00006 #include "Common\\b2StackAllocator.h" 00007 #include "Common\\b2BlockAllocator.h" 00008 #include "Common\\b2Transform.h" 00009 #include "Common\\b2Sweep.h" 00010 00011 // Collision 00012 #include "Collision\\b2AABB.h" 00013 #include "Collision\\b2DistanceProxy.h" 00014 #include "Collision\\b2TOIInput.h" 00015 #include "Collision\\b2TimeOfImpact.h" 00016 #include "Collision\\b2DistanceInput.h" 00017 #include "Collision\\b2Distance.h" 00018 #include "Collision\\b2ManifoldPoint.h" 00019 #include "Collision\\b2Manifold.h" 00020 #include "Collision\\b2WorldManifold.h" 00021 #include "Collision\\b2ClipVertex.h" 00022 #include "Collision\\b2Collision.h" 00023 00024 // Collision Shapes 00025 #include "Collision\\Shapes\\b2Shape.h" 00026 #include "Collision\\Shapes\\b2CircleShape.h" 00027 #include "Collision\\Shapes\\b2PolygonShape.h" 00028 00029 // Dynamics 00030 #include "Dynamics\\b2Filter.h" 00031 #include "Dynamics\\b2BodyDef.h" 00032 #include "Dynamics\\b2Body.h" 00033 #include "Dynamics\\b2FixtureDef.h" 00034 #include "Dynamics\\b2Fixture.h" 00035 #include "Dynamics\\b2World.h" 00036 00037 // Dynamics Callbacks 00038 #include "Dynamics\\Callbacks\\b2DestructionListener.h" 00039 #include "Dynamics\\Callbacks\\b2ContactFilter.h" 00040 #include "Dynamics\\Callbacks\\b2ContactListener.h" 00041 #include "Dynamics\\Callbacks\\b2QueryCallback.h" 00042 #include "Dynamics\\Callbacks\\b2RayCastCallback.h" 00043 #include "Dynamics\\Callbacks\\b2DebugDraw.h" 00044 #include "Dynamics\\Callbacks\\ackDebugDraw.h" 00045 00046 // Dynamics Joints 00047 #include "Dynamics\\Joints\\b2DistanceJoint.h 00048 #include "Dynamics\\Joints\\b2DistanceJointDef.h 00049 #include "Dynamics\\Joints\\b2FrictionJoint.h 00050 #include "Dynamics\\Joints\\b2FrictionJointDef.h 00051 #include "Dynamics\\Joints\\b2GearJoint.h 00052 #include "Dynamics\\Joints\\b2GearJointDef.h 00053 #include "Dynamics\\Joints\\b2Joint.h 00054 #include "Dynamics\\Joints\\b2JointDef.h 00055 #include "Dynamics\\Joints\\b2LineJoint.h 00056 #include "Dynamics\\Joints\\b2LineJointDef.h 00057 #include "Dynamics\\Joints\\b2MouseJoint.h 00058 #include "Dynamics\\Joints\\b2MouseJointDef.h 00059 #include "Dynamics\\Joints\\b2PrismaticJoint.h 00060 #include "Dynamics\\Joints\\b2PrismaticJointDef.h 00061 #include "Dynamics\\Joints\\b2PulleyJoint.h 00062 #include "Dynamics\\Joints\\b2PulleyJointDef.h 00063 #include "Dynamics\\Joints\\b2RevoluteJoint.h 00064 #include "Dynamics\\Joints\\b2RevoluteJointDef.h 00065 #include "Dynamics\\Joints\\b2WeldJoint.h 00066 #include "Dynamics\\Joints\\b2WeldJointDef.h 00067