ackb2d 0.9
3D Gamestudio Box 2d Wraper
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#include <windows.h>
#include "Common\\b2Settings.h"
#include "Common\\b2Types.h"
#include "Common\\b2StackAllocator.h"
#include "Common\\b2BlockAllocator.h"
#include "Common\\b2Transform.h"
#include "Common\\b2Sweep.h"
#include "Collision\\b2AABB.h"
#include "Collision\\b2DistanceProxy.h"
#include "Collision\\b2TOIInput.h"
#include "Collision\\b2TimeOfImpact.h"
#include "Collision\\b2DistanceInput.h"
#include "Collision\\b2Distance.h"
#include "Collision\\b2ManifoldPoint.h"
#include "Collision\\b2Manifold.h"
#include "Collision\\b2WorldManifold.h"
#include "Collision\\b2ClipVertex.h"
#include "Collision\\b2Collision.h"
#include "Collision\\Shapes\\b2Shape.h"
#include "Collision\\Shapes\\b2CircleShape.h"
#include "Collision\\Shapes\\b2PolygonShape.h"
#include "Dynamics\\b2Filter.h"
#include "Dynamics\\b2BodyDef.h"
#include "Dynamics\\b2Body.h"
#include "Dynamics\\b2FixtureDef.h"
#include "Dynamics\\b2Fixture.h"
#include "Dynamics\\b2World.h"
#include "Dynamics\\Callbacks\\b2DestructionListener.h"
#include "Dynamics\\Callbacks\\b2ContactFilter.h"
#include "Dynamics\\Callbacks\\b2ContactListener.h"
#include "Dynamics\\Callbacks\\b2QueryCallback.h"
#include "Dynamics\\Callbacks\\b2RayCastCallback.h"
#include "Dynamics\\Callbacks\\b2DebugDraw.h"
#include "Dynamics\\Callbacks\\ackDebugDraw.h"
#include "#include"
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