ackb2d 0.9
3D Gamestudio Box 2d Wraper
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Go to the source code of this file.
b2PrismaticJointDef* b2PrismaticJointDef_Create | ( | ) |
Create b2PrismaticJointdef.
void b2PrismaticJointDef_Destroy | ( | b2PrismaticJointDef * | def | ) |
Delete b2PrismaticJointDef.
var b2PrismaticJointDef_GetEnableLimit | ( | b2PrismaticJointDef * | def | ) |
Enable/disable the joint limit.
var b2PrismaticJointDef_GetEnableMotor | ( | b2PrismaticJointDef * | def | ) |
Enable/disable the joint motor.
void b2PrismaticJointDef_GetLocalAnchorA | ( | b2PrismaticJointDef * | def, |
VECTOR * | outLocalAnchor | ||
) |
Get local anchor A The local anchor point relative to body1's origin.
void b2PrismaticJointDef_GetLocalAnchorB | ( | b2PrismaticJointDef * | def, |
VECTOR * | outLocalAnchor | ||
) |
Get local anchor B The local anchor point relative to body2's origin.
void b2PrismaticJointDef_GetLocalAxis1 | ( | b2PrismaticJointDef * | def, |
VECTOR * | outLocalAxis | ||
) |
Get localAxis1 The local translation axis in body1.
var b2PrismaticJointDef_GetLowerTranslation | ( | b2PrismaticJointDef * | def | ) |
The lower translation limit, usually in meters.
var b2PrismaticJointDef_GetMaxMotorForce | ( | b2PrismaticJointDef * | def | ) |
The maximum motor torque, usually in N-m.
var b2PrismaticJointDef_GetMotorSpeed | ( | b2PrismaticJointDef * | def | ) |
The desired motor speed in radians per second.
var b2PrismaticJointDef_GetReferenceAngle | ( | b2PrismaticJointDef * | def | ) |
Get Reference angle The constrained angle between the bodies: body2_angle - body1_angle.
var b2PrismaticJointDef_GetUpperTranslation | ( | b2PrismaticJointDef * | def | ) |
The upper translation limit, usually in meters.
void b2PrismaticJointDef_Initialize | ( | b2PrismaticJointDef * | def, |
b2Body * | bodyA, | ||
b2Body * | bodyB, | ||
const VECTOR * | anchor, | ||
const VECTOR * | axis | ||
) |
Initialize the bodies, anchors, axis, and reference angle using the world anchor and world axis.
void b2PrismaticJointDef_SetEnableLimit | ( | b2PrismaticJointDef * | def, |
var | enableLimit | ||
) |
Enable/disable the joint limit.
void b2PrismaticJointDef_SetEnableMotor | ( | b2PrismaticJointDef * | def, |
var | enableMotor | ||
) |
Enable/disable the joint motor.
void b2PrismaticJointDef_SetLocalAnchorA | ( | b2PrismaticJointDef * | def, |
const VECTOR * | localAnchor | ||
) |
Set local anchor A The local anchor point relative to body1's origin.
void b2PrismaticJointDef_SetLocalAnchorB | ( | b2PrismaticJointDef * | def, |
const VECTOR * | localAnchor | ||
) |
Set local anchor B The local anchor point relative to body2's origin.
void b2PrismaticJointDef_SetLocalAxis1 | ( | b2PrismaticJointDef * | def, |
const VECTOR * | localAxis | ||
) |
Set localAxis1 The local translation axis in body1.
void b2PrismaticJointDef_SetLowerTranslation | ( | b2PrismaticJointDef * | def, |
var | lowerTranslation | ||
) |
The lower translation limit, usually in meters.
void b2PrismaticJointDef_SetMaxMotorForce | ( | b2PrismaticJointDef * | def, |
var | maxMotorForce | ||
) |
The maximum motor torque, usually in N-m.
void b2PrismaticJointDef_SetMotorSpeed | ( | b2PrismaticJointDef * | def, |
var | motorSpeed | ||
) |
The desired motor speed in radians per second.
void b2PrismaticJointDef_SetReferenceAngle | ( | b2PrismaticJointDef * | def, |
var | referenceAngle | ||
) |
Set Reference angle The constrained angle between the bodies: body2_angle - body1_angle.
void b2PrismaticJointDef_SetUpperTranslation | ( | b2PrismaticJointDef * | def, |
var | upperTranslation | ||
) |
The upper translation limit, usually in meters.