ackb2d 0.9
3D Gamestudio Box 2d Wraper
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#include <b2Types.h>
Data Fields | |
b2Body * | other |
provides quick access to the other body attached. | |
b2Contact * | contact |
the contact | |
struct b2ContactEdge * | prev |
the previous contact edge in the body's contact list | |
struct b2ContactEdge * | next |
the next contact edge in the body's contact list |
A contact edge is used to connect bodies and contacts together in a contact graph where each body is a node and each contact is an edge. A contact edge belongs to a doubly linked list maintained in each attached body. Each contact has two contact nodes, one for each attached body.
struct b2ContactEdge* next |
struct b2ContactEdge* prev |