ackb2d 0.9
3D Gamestudio Box 2d Wraper

Data Structures

Here are the data structures with brief descriptions:
ackDebugDrawDefault debug draw function for use with lite - C
b2AABBAn axis aligned bounding box
b2BlockAllocator
b2BodyA rigid body. These are created via b2World::CreateBody
b2BodyDef
b2CircleShapeA circle shape
b2ClipVertexUsed for computing contact manifolds
b2Contact
b2ContactEdge
b2ContactFilter
b2ContactListener
b2DebugDraw
b2DestructionListener
b2DistanceInputInput for b2Distance
b2DistanceJoint
b2DistanceJointDef
b2DistanceOutputAcknex version of output for b2Distance
b2DistanceProxy
b2Filter
b2Fixture
b2FixtureDef
b2FrictionJoint
b2FrictionJointDefFriction joint definition
b2GearJoint
b2GearJointDef
b2Joint
b2JointDefJoint definitions are used to construct joints
b2JointEdge
b2LineJoint
b2LineJointDef
b2Manifold
b2ManifoldPoint
b2MassDataThis holds the mass data computed for a shape
b2MouseJoint
b2MouseJointDef
b2PolygonShape
b2PrismaticJoint
b2PrismaticJointDef
b2PulleyJoint
b2PulleyJointDef
b2QueryCallback
b2RayCastCallback
b2RayCastInputRay-cast input data. The ray extends from p1 to p1 + maxFraction * (p2 - p1)
b2RayCastOutput
b2RevoluteJoint
b2RevoluteJointDef
b2Shape
b2SimplexCacheUsed to warm start b2Distance
b2StackAllocator
b2Sweep
b2TOIInputInput parameters for b2TimeOfImpact
b2TOIOutputOutput parameters for b2TimeOfImpact
b2Transform
b2WeldJoint
b2WeldJointDef
b2World
b2WorldManifoldThis is used to compute the current state of a contact manifold
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