ackb2d 0.9
3D Gamestudio Box 2d Wraper

b2BodyDef.h File Reference

Go to the source code of this file.

Functions

b2BodyDefb2BodyDef_Create ()
void b2BodyDef_Destroy (b2BodyDef *bodyDef)
void b2BodyDef_SetType (b2BodyDef *def, var type)
var b2BodyDef_GetType (b2BodyDef *def)
void b2BodyDef_SetPosition (b2BodyDef *def, VECTOR *position)
void b2BodyDef_GetPosition (b2BodyDef *def, VECTOR *outPosition)
void b2BodyDef_SetAngle (b2BodyDef *def, var angle)
var b2BodyDef_GetAngle (b2BodyDef *def)
void b2BodyDef_SetLinearVelocity (b2BodyDef *def, VECTOR *linearVelocity)
void b2BodyDef_GetLinearVelocity (b2BodyDef *def, VECTOR *outVelocity)
void b2BodyDef_SetAngularVelocity (b2BodyDef *def, var angularVelocity)
var b2BodyDef_GetAngularVelocity (b2BodyDef *def)
void b2BodyDef_SetLinearDamping (b2BodyDef *def, var linearDamping)
var b2BodyDef_GetLinearDamping (b2BodyDef *def)
void b2BodyDef_SetAngularDamping (b2BodyDef *def, var angularDamping)
var b2BodyDef_GetAngularDamping (b2BodyDef *def)
void b2BodyDef_SetAllowSleep (b2BodyDef *def, var allowSleep)
var b2BodyDef_GetAllowSleep (b2BodyDef *def)
void b2BodyDef_SetAwake (b2BodyDef *def, var awake)
var b2BodyDef_GetAwake (b2BodyDef *def)
void b2BodyDef_SetFixedRotation (b2BodyDef *def, var fixedRotation)
var b2BodyDef_GetFixedRotation (b2BodyDef *def)
void b2BodyDef_SetBullet (b2BodyDef *def, var bullet)
var b2BodyDef_GetBullet (b2BodyDef *def)
void b2BodyDef_SetActive (b2BodyDef *def, var active)
var b2BodyDef_GetActive (b2BodyDef *def)
void b2BodyDef_SetUserData (b2BodyDef *def, void *userData)
void * b2BodyDef_GetUserData (b2BodyDef *def)

Function Documentation

b2BodyDef* b2BodyDef_Create ( )
void b2BodyDef_Destroy ( b2BodyDef bodyDef)
var b2BodyDef_GetActive ( b2BodyDef def)
var b2BodyDef_GetAllowSleep ( b2BodyDef def)
var b2BodyDef_GetAngle ( b2BodyDef def)
var b2BodyDef_GetAngularDamping ( b2BodyDef def)
var b2BodyDef_GetAngularVelocity ( b2BodyDef def)
var b2BodyDef_GetAwake ( b2BodyDef def)
var b2BodyDef_GetBullet ( b2BodyDef def)
var b2BodyDef_GetFixedRotation ( b2BodyDef def)
var b2BodyDef_GetLinearDamping ( b2BodyDef def)
void b2BodyDef_GetLinearVelocity ( b2BodyDef def,
VECTOR *  outVelocity 
)
void b2BodyDef_GetPosition ( b2BodyDef def,
VECTOR *  outPosition 
)
var b2BodyDef_GetType ( b2BodyDef def)
void* b2BodyDef_GetUserData ( b2BodyDef def)
void b2BodyDef_SetActive ( b2BodyDef def,
var  active 
)
void b2BodyDef_SetAllowSleep ( b2BodyDef def,
var  allowSleep 
)
void b2BodyDef_SetAngle ( b2BodyDef def,
var  angle 
)
void b2BodyDef_SetAngularDamping ( b2BodyDef def,
var  angularDamping 
)
void b2BodyDef_SetAngularVelocity ( b2BodyDef def,
var  angularVelocity 
)
void b2BodyDef_SetAwake ( b2BodyDef def,
var  awake 
)
void b2BodyDef_SetBullet ( b2BodyDef def,
var  bullet 
)
void b2BodyDef_SetFixedRotation ( b2BodyDef def,
var  fixedRotation 
)
void b2BodyDef_SetLinearDamping ( b2BodyDef def,
var  linearDamping 
)
void b2BodyDef_SetLinearVelocity ( b2BodyDef def,
VECTOR *  linearVelocity 
)
void b2BodyDef_SetPosition ( b2BodyDef def,
VECTOR *  position 
)
void b2BodyDef_SetType ( b2BodyDef def,
var  type 
)
void b2BodyDef_SetUserData ( b2BodyDef def,
void *  userData 
)
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