ackb2d 0.9
3D Gamestudio Box 2d Wraper
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#include <b2Types.h>
Data Fields | |
void * | jointCallback |
void * | fixtureCallback |
void * | userData |
Joints and fixtures are destroyed when their associated body is destroyed. Implement this listener so that you may nullify references to these joints and shapes.
void* fixtureCallback |
void* jointCallback |