ackb2d 0.9
3D Gamestudio Box 2d Wraper
|
Go to the source code of this file.
Functions | |
b2DistanceJointDef * | b2DistanceJointDef_Create () |
Create b2DistanceJointDef. | |
void | b2DistanceJointDef_Destroy (b2DistanceJointDef *def) |
void | b2DistanceJointDef_Initialize (b2DistanceJointDef *def, b2Body *bodyA, b2Body *bodyB, const VECTOR *anchorA, const VECTOR *anchorB) |
void | b2DistanceJointDef_SetLocalAnchorA (b2DistanceJointDef *def, VECTOR *localAnchor) |
The local anchor point relative to body1's origin. | |
void | b2DistanceJointDef_GetLocalAnchorA (b2DistanceJointDef *def, VECTOR *outLocalAnchor) |
The local anchor point relative to body1's origin. | |
void | b2DistanceJointDef_SetLocalAnchorB (b2DistanceJointDef *def, VECTOR *localAnchor) |
The local anchor point relative to body1's origin. | |
void | b2DistanceJointDef_GetLocalAnchorB (b2DistanceJointDef *def, VECTOR *outLocalAnchor) |
The local anchor point relative to body2's origin. | |
void | b2DistanceJointDef_SetLength (b2DistanceJointDef *def, var length) |
The natural length between the anchor points. | |
var | b2DistanceJointDef_GetLength (b2DistanceJointDef *def) |
The natural length between the anchor points. | |
void | b2DistanceJointDef_SetFrequencyHz (b2DistanceJointDef *def, var frequencyHz) |
The mass-spring-damper frequency in Hertz. | |
var | b2DistanceJointDef_GetFrequencyHz (b2DistanceJointDef *def) |
The mass-spring-damper frequency in Hertz. | |
void | b2DistanceJointDef_SetDampingRatio (b2DistanceJointDef *def, var dampingRatio) |
The damping ratio. 0 = no damping, 1 = critical damping. | |
var | b2DistanceJointDef_GetDampingRatio (b2DistanceJointDef *def) |
The damping ratio. 0 = no damping, 1 = critical damping. |
b2DistanceJointDef* b2DistanceJointDef_Create | ( | ) |
Create b2DistanceJointDef.
void b2DistanceJointDef_Destroy | ( | b2DistanceJointDef * | def | ) |
Destroy b2DistanceJointDef
def | the joint definition. |
var b2DistanceJointDef_GetDampingRatio | ( | b2DistanceJointDef * | def | ) |
The damping ratio. 0 = no damping, 1 = critical damping.
var b2DistanceJointDef_GetFrequencyHz | ( | b2DistanceJointDef * | def | ) |
The mass-spring-damper frequency in Hertz.
var b2DistanceJointDef_GetLength | ( | b2DistanceJointDef * | def | ) |
The natural length between the anchor points.
void b2DistanceJointDef_GetLocalAnchorA | ( | b2DistanceJointDef * | def, |
VECTOR * | outLocalAnchor | ||
) |
The local anchor point relative to body1's origin.
void b2DistanceJointDef_GetLocalAnchorB | ( | b2DistanceJointDef * | def, |
VECTOR * | outLocalAnchor | ||
) |
The local anchor point relative to body2's origin.
void b2DistanceJointDef_Initialize | ( | b2DistanceJointDef * | def, |
b2Body * | bodyA, | ||
b2Body * | bodyB, | ||
const VECTOR * | anchorA, | ||
const VECTOR * | anchorB | ||
) |
Initialize the bodies, anchors, and length using the world anchors.
void b2DistanceJointDef_SetDampingRatio | ( | b2DistanceJointDef * | def, |
var | dampingRatio | ||
) |
The damping ratio. 0 = no damping, 1 = critical damping.
void b2DistanceJointDef_SetFrequencyHz | ( | b2DistanceJointDef * | def, |
var | frequencyHz | ||
) |
The mass-spring-damper frequency in Hertz.
void b2DistanceJointDef_SetLength | ( | b2DistanceJointDef * | def, |
var | length | ||
) |
The natural length between the anchor points.
void b2DistanceJointDef_SetLocalAnchorA | ( | b2DistanceJointDef * | def, |
VECTOR * | localAnchor | ||
) |
The local anchor point relative to body1's origin.
void b2DistanceJointDef_SetLocalAnchorB | ( | b2DistanceJointDef * | def, |
VECTOR * | localAnchor | ||
) |
The local anchor point relative to body1's origin.