ackb2d 0.9
3D Gamestudio Box 2d Wraper

b2ManifoldPoint Struct Reference

#include <b2Types.h>

Data Fields

void * dummy

Detailed Description

A manifold point is a contact point belonging to a contact manifold. It holds details related to the geometry and dynamics of the contact points. The local point usage depends on the manifold type: -e_circles: the local center of circleB -e_faceA: the local center of cirlceB or the clip point of polygonB -e_faceB: the clip point of polygonA This structure is stored across time steps, so we keep it small. Note: the impulses are used for internal caching and may not provide reliable contact forces, especially for high speed collisions.

Definition at line 493 of file b2Types.h.


Field Documentation

void* dummy

Definition at line 495 of file b2Types.h.


The documentation for this struct was generated from the following file:
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