ackb2d 0.9
3D Gamestudio Box 2d Wraper

b2WorldManifold.h

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00001 #ifndef __B2_WORLD_MANIFOLD_H__
00002 #define __B2_WORLD_MANIFOLD_H__
00003 
00005 b2WorldManifold *b2WorldManifold_Create();
00006 
00008 void b2WorldManifold_Destroy(b2WorldManifold *worldManifold);
00009 
00014 void b2WorldManifold_Initialize(b2WorldManifold *worldManifold, const b2Manifold* manifold, const b2Transform *xfA, var radiusA, const b2Transform *xfB, var radiusB);
00015 
00021 void  b2WorldManifold_SetNormal(b2WorldManifold *worldManifold, const VECTOR *normal);
00022 
00028 void  b2WorldManifold_GetNormal(b2WorldManifold *worldManifold, VECTOR *outNormal);
00029 
00035 void b2WorldManifold_SetPoints(b2WorldManifold *worldManifold, const VECTOR *points);
00036 
00042 void b2WorldManifold_GetPoints(b2WorldManifold *worldManifold, VECTOR *outPoints);
00043 
00051 var b2WorldManifold_SetPoint(b2WorldManifold *worldManifold, const VECTOR *point, var index);
00052 
00060 var b2WorldManifold_GetPoint(b2WorldManifold *worldManifold, VECTOR *outPoint, var index);
00061 
00062 #endif //__B2_WORLD_MANIFOLD_H__
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