ackb2d 0.9
3D Gamestudio Box 2d Wraper

b2Shape Struct Reference

#include <b2Types.h>

Data Fields

void * dummy

Detailed Description

A shape is used for collision detection. You can create a shape however you like. Shapes used for simulation in b2World are created automatically when a b2Fixture is created.

Definition at line 538 of file b2Types.h.


Field Documentation

void* dummy

Definition at line 540 of file b2Types.h.


The documentation for this struct was generated from the following file:
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