ackb2d 0.9
3D Gamestudio Box 2d Wraper
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Go to the source code of this file.
Functions | |
void | b2FrictionJoint_GetAnchorA (b2FrictionJoint *joint, VECTOR *outAnchor) |
Get anchorA. | |
void | b2FrictionJoint_GetAnchorB (b2FrictionJoint *joint, VECTOR *outAnchor) |
Get anchorB. | |
void | b2FrictionJoint_GetReactionForce (b2FrictionJoint *joint, var inv_dt, VECTOR *outReactionForce) |
Get reaction force. | |
var | b2FrictionJoint_GetReactionTorque (b2FrictionJoint *joint, var inv_dt) |
Get reaction torque. | |
void | b2FrictionJoint_SetMaxForce (b2FrictionJoint *joint, var maxForce) |
Set the maximum friction force in N. | |
var | b2FrictionJoint_GetMaxForce (b2FrictionJoint *joint) |
Get the maximum friction force in N. | |
void | b2FrictionJoint_SetMaxTorque (b2FrictionJoint *joint, var maxTorque) |
Set the maximum friction torque in N*m. | |
var | b2FrictionJoint_GetMaxTorque (b2FrictionJoint *joint) |
Get the maximum friction torque in N*m. |
void b2FrictionJoint_GetAnchorA | ( | b2FrictionJoint * | joint, |
VECTOR * | outAnchor | ||
) |
Get anchorA.
void b2FrictionJoint_GetAnchorB | ( | b2FrictionJoint * | joint, |
VECTOR * | outAnchor | ||
) |
Get anchorB.
var b2FrictionJoint_GetMaxForce | ( | b2FrictionJoint * | joint | ) |
Get the maximum friction force in N.
var b2FrictionJoint_GetMaxTorque | ( | b2FrictionJoint * | joint | ) |
Get the maximum friction torque in N*m.
void b2FrictionJoint_GetReactionForce | ( | b2FrictionJoint * | joint, |
var | inv_dt, | ||
VECTOR * | outReactionForce | ||
) |
Get reaction force.
var b2FrictionJoint_GetReactionTorque | ( | b2FrictionJoint * | joint, |
var | inv_dt | ||
) |
Get reaction torque.
void b2FrictionJoint_SetMaxForce | ( | b2FrictionJoint * | joint, |
var | maxForce | ||
) |
Set the maximum friction force in N.
void b2FrictionJoint_SetMaxTorque | ( | b2FrictionJoint * | joint, |
var | maxTorque | ||
) |
Set the maximum friction torque in N*m.