ackb2d 0.9
3D Gamestudio Box 2d Wraper

b2ContactEdge Struct Reference

#include <b2Types.h>

Data Fields

b2Bodyother
 provides quick access to the other body attached.
b2Contactcontact
 the contact
struct b2ContactEdgeprev
 the previous contact edge in the body's contact list
struct b2ContactEdgenext
 the next contact edge in the body's contact list

Detailed Description

A contact edge is used to connect bodies and contacts together in a contact graph where each body is a node and each contact is an edge. A contact edge belongs to a doubly linked list maintained in each attached body. Each contact has two contact nodes, one for each attached body.

Definition at line 170 of file b2Types.h.


Field Documentation

the contact

Definition at line 173 of file b2Types.h.

the next contact edge in the body's contact list

Definition at line 175 of file b2Types.h.

provides quick access to the other body attached.

Definition at line 172 of file b2Types.h.

the previous contact edge in the body's contact list

Definition at line 174 of file b2Types.h.


The documentation for this struct was generated from the following file:
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