ackb2d 0.9
3D Gamestudio Box 2d Wraper
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Go to the source code of this file.
Functions | |
b2DestructionListener * | b2DestructionListener_Create (void *jointCallback, void *fixtureCallback) |
void | b2DestructionListener_Destroy (b2DestructionListener *listener) |
Destroy b2DestructionListener. | |
void | b2DestructionListener_SetUserData (b2DestructionListener *listener, void *data) |
void * | b2DestructionListener_GetUserData (b2DestructionListener *listener) |
void | b2DestructionListener_SetJointCallback (b2DestructionListener *listener, void *callback) |
void * | b2DestructionListener_GetJointCallback (b2DestructionListener *listener) |
void | b2DestructionListener_SetFixtureCallback (b2DestructionListener *listener, void *callback) |
void * | b2DestructionListener_GetFixtureCallback (b2DestructionListener *listener) |
void | b2DestructionListener_SetCallbacks (b2DestructionListener *listener, void *jointCallback, void *fixtureCallback) |
b2DestructionListener* b2DestructionListener_Create | ( | void * | jointCallback, |
void * | fixtureCallback | ||
) |
Create b2DestructionListener. Functions can be implemented. Callback signatures :
void b2DestructionListener_Destroy | ( | b2DestructionListener * | listener | ) |
Destroy b2DestructionListener.
void* b2DestructionListener_GetFixtureCallback | ( | b2DestructionListener * | listener | ) |
Get Fixture Callback Callback functions are called by the physics engine
void* b2DestructionListener_GetJointCallback | ( | b2DestructionListener * | listener | ) |
Get Joint Callback Callback functions are called by the physics engine
void* b2DestructionListener_GetUserData | ( | b2DestructionListener * | listener | ) |
Get userData user data is passed to the callback functions
void b2DestructionListener_SetCallbacks | ( | b2DestructionListener * | listener, |
void * | jointCallback, | ||
void * | fixtureCallback | ||
) |
Set Callbacks Callback functions are called by the physics engine
void b2DestructionListener_SetFixtureCallback | ( | b2DestructionListener * | listener, |
void * | callback | ||
) |
Set Fixture Callback Callback functions are called by the physics engine
void b2DestructionListener_SetJointCallback | ( | b2DestructionListener * | listener, |
void * | callback | ||
) |
Set Joint Callback Callback functions are called by the physics engine
void b2DestructionListener_SetUserData | ( | b2DestructionListener * | listener, |
void * | data | ||
) |
Set userData user data is passed to the callback functions