Further Information

Further game information

 

Heart regeneration:

Your hearts regenerate automatically, but how fast depends on what you are doing.

Standing still is the best way to let it regenerate, walking causes less fast regeneration.

While running the regeneration is even worse as while walking.

It decreases with the following states of action:

Charging a weapon, battling enemies, casting spells, getting hit.

Your Mana regenerates the same way.

 

Death:

After you’ve been killed by enemies you’re asked to whether continue or retire. If you continue, you are set back to the last loading position with one-third of your hit points. If you choose retire the game exits because the overall game menu is not made yet.

 

Influence of status and skill values:

- Strength increases the min-max damage amount.

- Vitality stands for health and resistance against physical attacks.

- Dexterity is very important to not ‘Miss!’ enemies with your attacks, it increases the min. damage you do and stands for your chance to do critical hits and to evade attacks.*

- Agility is your speed, with higher agility you can attack faster, your attack energy (re)charges faster, you are less long stunned after getting hit and you can run longer, too.

- Intelligence stands for the amount of Mana and the magical defence you got.*

- Wisdom stands for damage when casting spells.

- Weapon skills increase the efficiency of your weapons attack value and avoids the opponents parrying.*

- Parrying skill, this one stands for your chance to block attacks.*

- Elemental skills influence the amount of damage and how high a spell can be charged of that element.

- Elemental Head Gear influences the element of the character. When equipped with valkyrie wings of fire you get less fire but more water damage.

 

* This values work in comparison to your enemies values.

 

Attacks overall:

Attacks are most effective when the attack power is up to 100% (or more when charging). After each attack the attack power is 0% and regenerates back to 100%. When running this energy is beeing used. This is the energy bar on the left upper corner below the characters hit points.

 

Fist attack:

You can attack with your fists, to get the hands clear choose a two-handed weapon like the bow and then choose the shield. Fist fighting has a very low hit-distance but can be charged to level 5, what means 500% extra damage, from the beginning. The skill in fist-fighting is not increasable.

 

Parrying attacks:

Parrying is automatically applied when wearing a shield. If you successfully parried a blow the shield defence gets added to your current armor rate. With the first shield of the shield-quest you save 3 hearts with a successful block. In addition to the increased defence rate you won’t suffer the stun of a hit.

 

Armor:

Armor is strong in Dragonrise. Each armor point will save you at least 1 heart per hit you take! As 1 heart equals 10 hitpoints, each armor point saves you 10 or more damage, depending on your vitality, until a minimum of 0 to 9 damage.

 

After finishing the story part on the ship you'll get some advanced armor parts which are really strong against the enemies at the beginning.

 

Casting/ charging spells:

1.1 Usage

When you’ve chosen a spell and a target to cast on you have to hold down the use-button for charging the spell as high as you want/ your skill allows/ your Mana allows.

But you can’t cast your spell from the beginning, you have at least charge 30% of the overall 130%.

So the first 30% are to initialize the spell, when they are done the particle effect blows up for a sec., now you can charge the percentage you want, what will influence the spells power and amount of spell-objects like fireballs.

 

1.2 Cheating!?

The Spells are more or less like cheating, yes. Not only that you already have spells which should occure much later in the game, no you already have full skill levels when you use the character trainer!

So try to use the spells to see how they look like or if the enemys are too strong for you, what they shouldn’t.

 

1.3 Spells as special feature

In Dragonrise it won’t be the normal way to kill enemies with spells like in many other games like Diablo.

The spells do cost quite much Mana if you fully charge them.

A spell on level 10:0 fully charged will cost 180 MP of a maximum amount of  950 MP, when not increased by potions.

 

Gold:

Every killed enemy automatically ‘hands over’ its gold to you.

 

Day-Night-System:

This system isn't accelerated anymore, 1 ingame hour takes 10 real life minutes. If you rest in the 'Sleeping Winds Inn' 8 hours will pass, when the night is too dark for you press F9 to switch dark nights off.

While staying in an Inn 8 hours will pass.

 

Weather:

Map Location, Benezos:

Climate Zone: Winterrainclimate of the Westsides of the Subtropical Zone

Overall year temperature: 1°C to 28°C

Current Temperature (1st of January): 1°C to 14°C

Rain probability: 20%

Wind speed: 3.6 km/h to 8.4 km/h

 

This is no fun but the current climate settings of the Demo Level.

My weather system supports 11 climate settings so far and can be expanded easily.

The temperature controls stuff like water freezing or the control for raining and snowing, the overal temperature changes over the year. The rain probability says how often and how long it will rain and the wind speed influences some of the particle effects like fire, smoke, rain and snow, the clouds which can be seen in the water and the water itself, too.

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