

BAT.WDL V 1.0


-INCLUDE the Bat.wdl into your WDL script.

-Place the Bat model under the ceiling of a bigger room. The frame in WED is not the frame, seen in the game,
 so you must try a little for for a proper placement.

-Add the bat ACTION to the bat model.
 If the Model flys against a wall and stucks there, you must rotate the Model a little in WED.

  This code is programmed modular. It uses only Model-Skills, beginning with bat_. There are no routines of 
  other WDL templates used, so they can`t disturb each other, when modifications are done. 
    
  The TRIGGER_RANGE of the player has to be set on a value greater than zero.
  When the Player or another Entity with set TRIGGER_RANGE (for example another bat) passes the bat, 
  it will be alarmed and starts to fly.

  After a certain flight time, defined in the BAT_FLIGHT_TIME Skill, the bat
  returns to its starting place.
  There it waits until the BAT_ALARM_TIME is over. Then it can be wakened again.

  The bat model was createt with MED. Animation was done with Milkshape 3D. The 8 bit skin was painted with
  ProMotion 4.2  
    
  Feel free to use the Model and WDL Code for non commercial purposes.
  For commercial use, pleas ask me.

  I know, this code is not perfect. Please mail your problems and suggestions to:
  volkmar.webeck@t-online.de
    