Animated Spiked Mace Default Guard Model
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A simple spiked mace I made and animated for the new default guard model. It is
animated for all frames of the corrected guard (fixed a jump animation name),
but should also work fine for the existing new guard.

The model is donated to the Acknex community free for all GameStudio projects,
without restrictions.

For those who do not know how to attach entities, just copy the MACE2.MDL to
your GStudio work folder and add this line to the ACTION you have associated
with the guard:

create(<mace2.mdl>,nullvector,attach_entity);

(Note that create will soon be replaced with ent_create which uses a slightly
different syntax.)

The archive should contain the MACE2.MDL, the skin (MACE2_SKIN.JPG), a shot of
the mace (MACE2.SHOT.JPG), and this text file.
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Keith A. Davenport / Eldurin
Comments? eldurin@spiritshock.com
website: http://www.spiritshock.com
