Cellulaer Dweller
eli@peacekeeper.com
Free - free for all GameStudio projects, without restrictions.  

This tree was a dead end. You can not compile it as a map entity (it loses it's branchs).
You can't load it into the Model Editor (the branchs don't load).  And you can only use
about 6 in a level as a prefab before WED gives an error about being more then 299 items.

It is a good example of how to make a good tree however.  Model the same thing in another
3D program and it should import fine.  The branchs could use a little more down angle
and the /\ shape of the fir.tga could be less wide at the bottom (maybe 40 degrees).

Good luck.
