ModelPath.wdl Usage Notes
With love from Matt Fritz :-D

--LICENSE POLICY--
Credits
Matt Fritz
KaneFanDX@aol.com

--INTRODUCTION--

First off, let me say that you will really get a kick out of this code.  It allows an actor,
preferably an enemy, to walk a path that is comprised of models in 3D Gamestudio.  Let's move
on to how to use this neat code...

--USAGE--

In order to use this code, you must do 3 things, and they are the following:

1.) In your main game file, type "include <ModelPath.wdl>;"
    This will include the Model Path code so you can use it.

2.) Create a model path in 3D Gamestudio.  This can be done like this:
	2a.) Place a model (possibly cube.mdl) in the level and assign it the action of
	     "pathnode".
	2b.) Adjust the pan angle of this model to suit your needs.  The pan of the model
	     determines the direction that the actor will turn when it walks to it.
	2c.) Place more cubes in the level at any distance you want.  The actor will know
	     which model is a node because it will be able to detect it and will walk in the
	     direction until it gets to another node.

3.) Place an actor in the level.  This can be done like so:
	3a.) Place a model (possibly guard.mdl) in the level and assign it the action of
	     "pathbot".
	3b.) Adjust the pan angle of this model to suit your needs.  When the application
	     starts, the actor will walk in the direction he is facing, and will switch
	     directions depending on the pan of the path node model (cube.mdl).

--CREDITS--

I would prefer that you would give me credits for this code.  It would definitely make me feel
all warm and fuzzy inside.  What?  I spent 3 days on this code.

--CONCLUSION--

I hope you enjoy using this code as much as I did writing it.  If you have any comments or
questions, my email is KaneFanDX@aol.com.

--FIN--