This is code for a timer that ends the game when it reaches zero. Just include timer.wdl in your main file and put timer(); and outOfTime.visible = off; (so it goes off when you start a new game) in main(). You will most likely want to overwrite timer.bmp and notime.bmp. It's free to use, just give me credit.

Justin Porter
UltraJustin@juno.com