WHAT IS THIS?
This is
(inGame)Shader Editor, will allow to you to shader editing in real
time.
Editor automatically finds all material and listed.
HOW TO USE?
1-)Copy “ShaderEditor” folder to your project folder.
2-)Add path and .c file to your main.c
#define PRAGMA_PATH "ShaderEditor";
#include "shader_editor.c"
3-) Add setup_shaderditor(); function to your main function.
setup_shadereditor();
4-)Open Customize Panel and add your fx folders. You must specify the path of the .fx files.
(Maximum 3 path.)
Like;
fx
shader\\fx
data\\myshader\\fx
5-)Run your project. All Entity's materials will be automatically listed.
6-)Select and customize. Like this;
USABLE VARIABLES
You can change variables in realtime with sliders.
SOME SCREENSHOT
All feedback would be nice. (to pantharay@gmail.com)
Have fun!
License: Free to use and free to improve it.
But i will be glad if you send to me your developed version, especially if you develop editbox.(Syntax Highlighting, Search Text etc..)