WHAT IS THIS?

This is (inGame)Shader Editor, will allow to you to shader editing in real time.
Editor automatically finds all material and listed.


HOW TO USE?

1-)Copy “ShaderEditor” folder to your project folder.



2-)Add path and .c file to your main.c

#define PRAGMA_PATH "ShaderEditor";

#include "shader_editor.c"




3-) Add setup_shaderditor(); function to your main function.

setup_shadereditor();



4-)Open Customize Panel and add your fx folders. You must specify the path of the .fx files.

(Maximum 3 path.)

Like;

fx

shader\\fx

data\\myshader\\fx






5-)Run your project. All Entity's materials will be automatically listed.




6-)Select and customize. Like this;






USABLE VARIABLES

You can change variables in realtime with sliders.







SOME SCREENSHOT









All feedback would be nice. (to pantharay@gmail.com)

Have fun!


Emre Sasmaz.
www.pantharay.com
pantharay@gmail.com

License: Free to use and free to improve it.
But i will be glad if you send to me your developed version, especially if you develop editbox.(Syntax Highlighting, Search Text etc..)