RenderView.dll Plugin for A6
(c)2005 Matt Aufderheide

This is a simple Dll plugin that grabs the backbuffer render target and blits it to an entity skin. It does 16-bit textures currently for speed reasons. The best skin size to use 128*128. Important.. for some some reason I have found that it works faster if you use an OFFSCREEN entity for the function and then grab the skin using bmap_for_entity. The best way to do this is use a material where material skin 1 can be set by using bmap_for_entity. I am not sure of the technical reasons why this method is faster but it is.

Uses: fast screenshots, limited render-to-texture(camera view)for bloom/glow effects.

dll function prototype:
dllfunction render_backbuffer(entity);

call the function like this:
render_backbuffer(your_entity);

