The NHA RPG Templates are copyright 2006 by Claus N., Nighthawk Arts (
www.nighthawk.dk).
You may use it in free or commercial projects, as long as my name (Claus N.) is on the credits list (it is there by default).
You may of cause not sell the RPG Templates, etc.
Check out the Nighthawk Arts RPG Center for documentation, news, updates, etc.
First of all, when I say "the template list in WED", I mean the list of template scripts you can choose from, when you,
in WED, go File | Map Properties | New Script.
Copy the RPGTemp2_0 folder into your A6 folder (should be in the same folder as your template_6 folder),
and then copy the file NHA_RPG_Templates_2_0.wdl into your template_6 folder. Now it should be added to
your templates list.
I won't cover everything here, I'll do it very short. Check out the RPG Template Articles at Nighthawk Arts, or at the
NHA RPG Center, for more.
Start WED. Save your level, and go to File | Map Properties | New Script. Choose
NHA_RPG_Templates_2_0. Open the NHA RPG Template Tool, and make an item file, and a spell file. Save them in your
level's folder as items.ilf and spells.nsf respectively. You might need to define more bmaps and models,
so copy NHAC_invitems.wdl into your level's folder, and add your bmap definitions, and model string definitions (for
more help on this, ask on the RPG Center's forum, or check the articles). Also remember to initialize model string
definitions in function NHASC_CITMMODEL_INIT().