// A static camera that rotates to always face the player.

function move_view_3rd()
{
	temp.X = player.X - camera.X;
	temp.Y = player.Y - camera.Y;
	temp.Z = player.Z - camera.Z;
	TO_ANGLE temp,temp; 
	camera.PAN = temp.PAN;
	camera.TILT = temp.TILT;
	person_3rd = 1;
}