Big Bad Blur-Effect ... 
by ChaS ter

It's not as good as a great ello-shader maybe, but it works with all versions and editions and maybe take a look at this, especially if you have a dark level, 'cause only on darker places it really works. It takes your frame-rate down, the more details you have the worse it gets.
BUT don't give the background color's, that destroys the picture totally!
By da way ya germans, I only write english to make it more "internatonal". 

//Blur-Effect by ChAS_ter:
View Spec_Cam_01 {Layer = 2; Flags = Visible, Transparent; Alpha = 12;}
View Spec_Cam_02 {Layer = 3; Flags = Visible, Transparent; Alpha = 12;}
View Spec_Cam_03 {Layer = 4; Flags = Visible, Transparent; Alpha = 12;}
View Spec_Cam_04 {Layer = 5; Flags = Visible, Transparent; Alpha = 12;}

Starter Spec_Cams {
//Mip_Shaded = 2; //Looks even more blurry!
While (1) {
Spec_Cam_01.X = Camera.X;
Spec_Cam_01.Y = Camera.Y;
Spec_Cam_01.Z = Camera.Z;
Spec_Cam_01.Pan = Camera.Pan -0.5;
Spec_Cam_01.Tilt = Camera.Tilt -0.5;
Spec_Cam_01.Roll = Camera.Roll -0.5;
Spec_Cam_01.Arc = Camera.Arc;
Spec_Cam_02.X = Camera.X;
Spec_Cam_02.Y = Camera.Y;
Spec_Cam_02.Z = Camera.Z;
Spec_Cam_02.Pan = Camera.Pan -0.25;
Spec_Cam_02.Tilt = Camera.Tilt -0.25;
Spec_Cam_02.Roll = Camera.Roll -0.5;
Spec_Cam_02.Arc = Camera.Arc;
Spec_Cam_03.X = Camera.X;
Spec_Cam_03.Y = Camera.Y;
Spec_Cam_03.Z = Camera.Z;
Spec_Cam_03.Pan = Camera.Pan +0.5;
Spec_Cam_03.Tilt = Camera.Tilt +0.5;
Spec_Cam_03.Roll = Camera.Roll +0.5;
Spec_Cam_03.Arc = Camera.Arc;
Spec_Cam_04.X = Camera.X;
Spec_Cam_04.Y = Camera.Y;
Spec_Cam_04.Z = Camera.Z;
Spec_Cam_04.Pan = Camera.Pan +0.25;
Spec_Cam_04.Tilt = Camera.Tilt +0.25;
Spec_Cam_04.Roll = Camera.Roll +0.25;
Spec_Cam_04.Arc = Camera.Arc;
Wait (1);
}
}
     