Introduction




Ok. Now that you have played with the game, and you are already wondering how it was accomplished, or even geting your own ideas, we are ready to start, shall we.
In this section we will discuss about the first thinkings (concept), and the concernes that come with it, like, who you think will buy your project, for example. As well as the story involved in the game, if any.
First, we will see some of the relevant information about our intentions to the game, like to who is this game intended for, what could possibly be their interests, and so on. If you already know your intentions to your game, feel free to skip to the Level Design section.




Customers
Here we have listed some of the considerations involving the customers. Beeing them, the persons that will buy your game product.

Age

The age of the customer wich pretend to buy your game product can be an important part to consider.
With that variable in mind you can decide where your project will start, how it will start and how it could end.
Let´s take for instance the age between 15 and 20, what are the games that most people under that age wants to see and play, perhaps games that chalenge their minds with different feelings and thoughts, different worlds so they can get off from this one for a little while and see other things, like cient-fiction perhaps.

Gender

Will we consider on making a game only for males or females? Can we find an intermediate that fits to all genders?
If its a boy! Would be nice to have a coolest theme, story. Like soldiers wenting to battle. Would it happens on space or on earth its just fine?
The design part that comes with the gender issue, would affect in a matter that all interfaces are designed so it fits to a tattoo theme for instance, with tribal shapes or just in circles and rounded shapes for kids?

Type of games

What do they like to do? Play the hole weekend on his or her LAN? Possibly yes.
Likes to shoot a lot and perhaps with some blood on it.
Would be great if they can shoot a lot with no limitations on ammo, so they can blow all the things around and take out the stress for a moment?
Perhaps a car race from the 50´s.

Interaction

Are the customers interested in RPG (Roll Playing Games) i.e. Age of Empires®, Simulation i.e. Flight Simulator® from Microsoft© or FPS (First Person Shooter) i.e. Operation Flashpoint® from CodeMasters©.
Would it be nice to have a mixture of types of games? Perhaps if the game starts as First Person and then in some level it ends up to be a Roll Playing Game or a simulation. Hey, if your game turns out to be that, you could consider on making two games, and not just one.What you think?
Costs
Do all my customers have a computer with the highest tecnology available on the market?
If not all of them have a fast computer to play games, can we make an intermediate term on that matter for both type of customers, for the fast and slower ones?
Will i have to use low quality textures, no user interface at all and with really low poly models, if any, while making the game ?




Well, that´s it for now.
Of course this is just a short brief of all the variables and concernes involved in making a game product.
As this list can go on and on, you can start as i told before, thinking logicaly throught all this list of matters.
Evaluate what is the best interests for you, your customers or perhaps, even a client that pays you to do just that. And it will for sure, help you with the creative part, designing the whole game. Since you already know what are your intensions for the game, and definitely help you with more programming skills, as been the development a whole logical thinking.




Customers of Agent Yellow®
As we discussed previously. We needed to decide about our primary Customers.
So, we end up with this decisions:

Age

The age would be between 7 to 12, and if it happens to reach out older people would be great.

Gender

Mostly male with lots of kid toys around him.

Type of games

First Person Action, Simulation.

Interaction

First Person with a submarine cockpit interface simulation as been the first level of our game, the demo one, above the water in a pool.

Costs

We wanted to reach out every one. From those who have a medium computer with a medium 3d card video to those who have a fast machine with top tecnology.




And that´s it. Now we can proceed to the concept of the story of Agent Yellow® and Sticky corp.®, and try to learn some with it and for sure start your own ideas.




Concept of Agent Yellow®

The story behind the demo version.
He is a soldier in his 25 years old, and was well trained in the arts of military actions and skills.
He is smarter than the average guys at his age, and really likes his profession,so this way, he end up studying not only what the military school assigned for him, but also started studying by himself, relevant things that would be necessary for accomplishing his goal. That is, beeing an Yellow Agent.
And so he went to the Yellow Agent First Class there at Sticky Corp.

With his graduation, came several missions that was assigned for him, intencionally of course, on wich his bravery was pushed up to the top.
Then after he had already some sucessfull missions in his career, he had to come back to Sticky Corp Tecnical Assistence for some repairs and turn out that he maid some good friends back there.
But, he had to move along when Sticky Corp. assigned another mission for him.
They told him, that the mission so called DNx--101, would be a hard mission and they were counting with the best agent they got to accomplish that mission.
So he accepted, as he waited all his life for a mission like that to come on his way.
The next procedure was to expose himself on a $1,99 sales Store, to let be captured by the element DNx--, a kid really mean, so then he could start his mission.
A mission that later he consider on meaning the whole reason of beeing an Yellow Agent.




This was just a short brief on what Agent Yellow® really means and i´m sure will be a lot of action during his missions.
But yet, is just enough for us to go throught some sketches that we made. Let´s take a look at them.




First Sketches
Why sketch? Let´s make it already!
I started with this feeling too. But after making some, i realized that is the best way to visualize how it´s going to be and also help you with some more good ideas, excluding some bad ones too.


Agent Yellow® - Black and White.




Agent Yellow® - Color




Emblem




Flag





These are some draws using a 2D draw application, like Flash MX® from Macromedia© or Toom Boom® from Toom Boom Animation Inc.©.
It´s a good choice if you don´t have too many draw skills with the paper, if you are friendly with your mouse or just don´t have a scanner.




Go To:
  1. Introduction
  2. Level Design
  3. Low Poly Modeling
  4. UV Mapping
  5. Submarine Interface
  6. Submarine Simulation




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