Hello , In this tutorial you will lear how to make a model of a real person on milkshape 3d , we will need a camera , lithunwrap the uv mapping tool ,  and adobe photoshop, lets start then.

 

The first thing that we will do is taking  a photograph for the person who we want to model from  four different sides which are left , right , back  and front of course , here is an example :

 

and you have to do some important stuff while shooting:

 

1- the distance between the camera  and the person must be equal in each photo

so that view of the person can have the same size in all photos

2-the eyes and the ears must be on one line in each picture

 

 

I know that i didnt do that in the other pictures because i didnt have time.

3- avoid the shadows as possible as you can because we will use the picture to skin the model , also we want the photo to be clear to make it easy when modelling.

 After doing all this scan the photos into the computer.

 

Now fire up milkshape and press right click on the front view window>choose background image , then choose the front view image.

Do the same with the side view   .                                         

 

 

 

 

 

 

                                                                                     Now choose <vertex> and add some vertexes around the eye and add one vertex in the middle like this

 

                                                                                                      then i go to the side view and select the vertexes one by one and drag them to the place they should be on the side view making finally the shape of the eye as you can see

then connect between the vertexes using the face tool ,

(sometimes when you create a face it gets black , if that happens select the black face click face>reverse vertex order)

you can see also that i moved to the nose but this time i started adding vertexes in the side view  , add a group of vertexes making the shape of the nose then i go to the front view and drag the group that i drew to their right places.

 

                                                                                           

 

 i have fiished the nose now so lets move to the mouth

 

before moving to the lips i drew some vertexes starting with the side view and changing their position (do not draw the cheek now)

now move to the lips , i started drawing vertexes in the front view and you know the rest.

If you are wondering why do i start with the front view sometimes and why do i start with the side view other times, the reason is that i choose to start with the easier view.

If you didnt do the things  correctly until now that means you need practise

Even i wasnt so good but i got better by practicing

 

If you finished the lips move to the chain and do what you did with the part between

The nose and the lips.

And now the cheek , here is a simple way , i drew four vertexes horizontally in the front view beginning with the upper part os the cheek . and below them another four vertexes, do that until you cover the the whole cheek

 

 

connect the vertexes with each other , now drag them to their right places from the side view and keep the camera on them in the 3d view to check every move you did

until you get the shape you want , this simple way is useful for beginners

well then after you make the cheek connect it with the nose , the mouth and he chain , after that draw some vertexes around the eye again like this

 

                                                                                                                           

join now the vertexes that you drew with the eye and the rest of the face.

If you didnt get the result you expected with the eye , try the method you used with the cheek, you can also use it to finish the part above the eyes

At last , we have finished the face (the hardest part) but it wasnt so hard , was it ?

 

Now draw a vertical group of vertexes on the right of the cheek  and move them backwards a little . keep doing that ways til you reach the ear , and of course remember to move the vertexes to their right places

 

 

Now about the ear , i will give you this simple way

Draw a group of vertices around the ear , then draw a smaller group inside the ear as shown


Now join the two groups together and fill the smaller group with some faces , extrude these faces to the bottom of the ear and shrink them , then draw another group of vertices around the ear but in the bottom of the ear and join them with the upper group

And that’s it

You know what to do after that to complete the head , and after you do it select the vertices of the edge of the head as shown

 

click : vertex > flatten > x

select the whole head , duplicate it and click : vertex > mirror left – right

select  the two halves and regroup them

 

Now i will move to photoshop

Click open , thn choose your front view image and drag a rectangle on the image as shown

   

As you see i draged the rectengle on the left half of the face

Click then edit>copy

After that click file>new , and paste the copied part  in the new blank image

Now open the side view image and drag a rectangle starting from the end of the eye and ending at the back of the ear , copy and paste it with the front image

 

 Do the same thing with the back and you will get something like the picture above.

But there are to wrong things :

1 the three pictures dont look like one picture when they are combined (i meen the colours)

2 there are blank spaces between them

now how to solve that ?

 

the first thing we will do is selecting the side view image and make its brightness equals to the front.....  (dont get close to the hair)

if you got an error that was because you selected empty parts because your image consists of several layers

to solve it click the small arrow on the right part of the layer window flatten the image.

Now lets get back to our problem

click image>adjustments>brightness

and do the same thing with the back view.

And about the blank spaces drag a tiny rectangle on the closest part to the blank spaces and scale it using the tool next to the rectangle tool, keep scaling until you cover the blank parts

 

 

 my image looks very bad because i didnt check the the brightnes , and i know that your images dont look so compatible to

therefore select the blur tool in the toolbar and start fixing


it looks better than the last on but it is still bad .

select the bad parts with the rope tool

 

click filter>blur gaussian blur

keep doing this till get what you want

 

 

                                                                                                     now open lithunwrap , click file > model>open

since i didnt have the time to complete the model , i will give a simple demonsration on how to use it

i clicked : new> sphere

if you dont see any thing but a blank screen click groups , right click on the name of your model and choose unhide

now choose : tools> uv mapping > spherical mapping

choose the axis alignment as it must be like this

 

                                        This is the y axis which i have to chhose to unwrap the model , now back to my shpere

 

 

 

This is how the sphere looked after flatting it, now I will right click on the material > add

Now choose bitmap in the map type , click properties and choose your skin picture , now back to material , right click on the name of your picture and click assign , but you must first select the model

Click : view > material , to make your skin appear , now resize your model on the picture ,  use the perspective view to help

 , I am sure that one half of your model is skinned , so

save your model , and import it in milkshape , delete the non skinned half , duplicate the skinned on and you know what to do after that

 

 

And at last the head is completed ......!

 

To export the model into 3dgs model editor

Open file> export >gamestudio mdl7 or5

And so you get an mdl file