Chapter III

Getting the Resources Together

 

  During production of most games most of your resources are being made by the Art Team as the Programming Team is writing code. I have some people contributing some models and textures for this tutorial, but to save time I have used the standard 3DGS models and threw some 15 minute models together for power-ups.

  If you want to do a Quick Start or just Play The Game see Appendix VI

  If you are going through the tutorial scripting it yourself, copy the Multiplayer folder from within the LocoweedsMPTut folder directly into your GStudio folder. Then if you open the Multiplayer folder you should see this.

  This will now be our work folder and contains all the resources for the tutorial.

 

 Note: It is a good idea to get everything organized into folders or after a while your game folder is so full of files that you can't find anything. Also, it is useful for sending files to your team. For example, your Sound artist only needs to concern himself with the Sounds folder. You send him the folder or easily found sound file, and he does work and sends it back. A organized team will check out script functions (and/or .wdl files) and resources that are being worked on by a team member. That way, you don't have 2 people working in the same file or script. If 2 team members were both working on the same script and made various changes, for example, You would end up having to merge what they scripted, which is not fun and is very time consuming. Plus, the changes one scripter made may adversely affect what the other person wrote. So, just like you should break your resources into folders, break your code into .wdl files and into functions within the .wdls files.

 

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