Effect Usage - Teleporter-Effects

just like explosion effects, teleporter effects don't need a static emitter, they are initiated by a single function call and create their own emitter.

in addition to SKILLS 7 (size) and 8 (duration) , SKILL6 is also used for customizing the effect.

Skill6 defines the vertical offset of the effect-emitter to the initiating entity. Negative values lower the emitter position, positive values raise it upwards. The values are in quants and are not resized by the effect size (skill7).
This can be used for placing portal spells on the ground, although the initiating object (player model for instance) has it's anchor point in waist height.

There are two different teleport functions:

'my_teleporter'  - creates a temporary gate platform effect, that is circular and lieing on the ground.

'my_teleporter2' - creates a vertical gate effect that looks like a portal and can be walked through by PCs and NPCs for initiating the 'transport'.