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Welcome to the new Acknex User Magazine series; we hope that you will find it bigger and better.    
What is inside the box, anyway?   

Beginner’s corner:    
- Synonyms explained for good with wdl code for download in a "shoot the switch to turn on the light" example   
- Vector instructions: vec_dist is used to create a decent flare effect    
   
     
       

Most asked questions:    
Your unanswered questions get their responses here   

Hot features:    
New engine features and how can we use them.   

Code snippets:    
- A simple, true 2D Invaders game with a touch of 3D flavor   
- The most requested wdl for laser beams was finally implemented.   

User contributions:    
Your contributions will appear here; make sure you share to help all of us grow   

Interviews:    
- J.C. Lotter shares fresh information regarding A4 and A5 with us   
- Remi Valantin - one of the power users - talks about his past and future projects.    

You will also find some fresh, great looking screenshots and a new contest that will be held four times a year, with every AUM issue.   

Finally, here's some information about me, the AUM editor. My name is George Dan Pirvu, I'm 30 years old and I work as a programmer and computer hardware engineer. I started to work with Conitec's engines in 1997; a few months later J.C. Lotter agreed that I should take care of the wdl section in the old Acknex User Magazine. I like to play games, but most of all I like to build them. I have worked at several customer projects and I am one of the proofs that you can make a living using the A4 engine.  

My big project - The Takeover - is located at www.randombyte.com.    

I hope that you like the new AUM; please post your opinions about it at the forum.    

Btw, all the wdl is available for download here