Beginner’s corner:
- Add a timer
with seconds and miliseconds to your racing game;
- Learn to create
vertical mirrors.
Code snippets:
- Smooth
model shading: the transitions from light to darkness and back will
never be the same;
-
Flickgen: learn to create tools that generate wdl code.
Most asked questions:
New questions, new answers.
Hot features:
Hot features every month.
User contributions:
New user contributions at Acknex Unlimited.
Interviews:
Ken Patterson, president of Digital Content, LLC shares his thoughts about the Acknex engine with us. Check some cool shots from his projects on the recent screenshots page.
This
magazine and the code inside it can be downloaded by clicking here
. Unzip the file and run index.html inside the "english" folder to start
the magazine. Don't forget to "include" the files that need to be included
in your main file.
I'm
George Pirvu and I am in charge with the Acknex User Magazine. My email
address is george@acknex.net; feel free to contact me if you have any questions.
P.S:
I use textures from standard.wad for all my demos in all the AUM editions.