Terrain can now
be animated through its frame parameter, just like a regular mdl model.
DirectX 8.1
A5 now uses the
DirectX 8.1 interface, instead of DirectX 7.
u,v (DX8 only)
Texture u/v offsets
are now also implemented for model, terrain, and sprite entities.
High resolution lights
When setting the hires flag of a light in WED, the shadows cast by this light are rendered in double resolution. The advantage is that these shadows look much better.