The previous save / load instructions are replaced by a more flexible system that allows selection of the objects to save and load.
Misc. file operations
Now you can copy
(file_cpy), rename (file_rename) and even delete (file_delete) files from
your savedir folder.
Dplay_smooth
This var lets
you decide if the clients should update the entitits, their animations,
etc (or not) in a multiplayer environment.
Rendering onto a texture
Create a view,
set its bmap parameter to a bitmap (sprite) pointer and the view will be
rendered onto that bitmap. This way you can create remote cameras that
show parts of the level on bitmaps.