A new engine
inside the Acknex engine. Read about it in this month's interview.
D3d_autotransparency
If this flag
is set, the color used for transparency can have any RGB value - it will
be taken from the first pixel of the texture. This way you can get rid
of the black seams that appear if you aren't using tga textures.
24 bit textures
TGA sprites and
bmaps without alpha channel can be displayed in 24 bits if d3d_alphadepth
is set at 24 or 32.
Time_smooth
Makes the time
variable more smooth by computing time over a few consecutive frames and
getting its average value. This way the influences of sudden frame rate
changes due to disk operations are smoothed out.