Physics engine

A new engine inside the Acknex engine. Read about it in this month's interview.
 

 
D3d_autotransparency

If this flag is set, the color used for transparency can have any RGB value - it will be taken from the first pixel of the texture. This way you can get rid of the black seams that appear if you aren't using tga textures.
 
 

24 bit textures

TGA sprites and bmaps without alpha channel can be displayed in 24 bits if d3d_alphadepth is set at 24 or 32.
 
 

Time_smooth

Makes the time variable more smooth by computing time over a few consecutive frames and getting its average value. This way the influences of sudden frame rate changes due to disk operations are smoothed out.