That's a great
feature! True type fonts can be used in text definitions just like the
older bitmap fonts; you won't be limited to fixed width fonts from now
on.
Ent_morphskin
Loads a new skin for a model entity from a separate file at runtime. Here's a snippet that changes the clothes on a model when you press the left mouse button:
action change_clothes
{
while (mouse_left == 0) {wait (1);}
ent_morphskin(my,"kilt.pcx");
}
Digits_set(panel, num, var)
Changes the var
that will be displayed in a "digit" on a panel. This way you don't have
to redefine the panel every time you want to display a new variable. Great
for debugging purposes!