Q:
How can I make that the crosshair visible at game start, without having
to press the "K" key to show it?
A:
Place this line at the end of your main function:
pan_cross_toggle();
Q:
I was wondering if I could change a model's mesh depending on the video
resolution that was set in the menu. This would increase the frame rate
on weaker PCs.
A:
Use something like this:
string high_poly = <highpoly.mdl>;
action
my_model // attached to the low poly model
{
if (video_mode >= 8)
{
ent_morph (my, high_poly);
}
....................
}
Q:
How can I create a flickering light?
A:
Here's an example used for a fire:
action
flickering_light
{
d3d_lightres = on;
while (1)
{
my.lightrange = 70 + random(30);
my.lightred = 150 + random(100);
my.lightgreen = 150;
my.lightblue = 50;
waitt (2);
}
}
Q:
How can I speed up or slow down player's walking speed?
A:
Open movement.wdl, find these lines and change the values:
var
strength[3] = 5,4,75; // default ahead, side, jump strength
var
astrength[3] = 7,5,2; // default pan, tilt, roll strength
Q:
I would like to change the bitmap for a panel at runtime. Is it possible?
A:
Use this piece of code:
bmap
first_pcx = <first.pcx>;
bmap
second_pcx = <second.pcx>;
panel
my_pan
{
bmap = first_pcx;
pos_x = 0;
pos_y = 0;
flags = refresh, d3d, visible;
}
function
change_bitmap()
{
my_pan.bmap = second_pcx;
}
on_q
change_bitmap;
Q:
How can I get unlimited ammo for one of my weapons?
A:
Place these lines at the end of your main function:
while
(1)
{
if (ammo1 < 50) {ammo1 = 50;}
wait (1);
}
and
you will get unlimited ammo for every weapon that uses ammo1 (weapon_mg_animated,
etc).
Q:
How do I make the player invulnerable for 20 seconds?
A:
Paste the code below at the end of your office.wdl fle:
function
invulnerability()
{
player.event = null;
sleep (20);
player.event = fight_event;
}
on_i
= invulnerability; // I = invulnerability
Q:
How do I assign a name to a player in multiplayer mode?
A:
Run the game using "-pl your_name":
You can see the name of the client using a simple text definition:
text
player_txt // displays the name of the player in multiplayer mode
{
font = _a4font;
pos_x = 0;
pos_y = 100;
string = player_name;
flags = visible;
}