Beginner’s corner:
- Move from one
level to another without loosing your weapons, keys, etc - that's the true
level changing code;
- See if your
enemies can see you! Read this month's article on sight range / vision
cone / whatever.
Code snippets:
- Perfect
AI: closer to perfection every month. This time we will compute the
shortest, perfect path from start to target;
-
Heat seeking missiles: nobody will dare to say that you are a lousy
shooter from now on.
Most asked questions:
Haven't got an answer at the forum? Read it here!
Hot features:
New hot beta features.
User contributions:
New user contributions hosted at Acknex Unlimited.
Interviews:
If you think that A5 standard isn't a powerful tool, think again: Alok Productions is developing a good looking project with it! Find out more about them and their project by reading this month's interview. Don't forget to check the "Recent screenshots" page for fresh shots!
This
magazine and the code inside it can be downloaded by clicking here
. Unzip the file and run index.html inside the "english\aum28" folder to
start the magazine.
Don't
copy / paste code from the magazine - use the wdl files inside the archive!
Don't forget to "include" the files that need to be included in your main
file.
I'm
George Pirvu and I am in charge with the Acknex User Magazine. My email
address is george@acknex.net; feel free to contact me if you have any questions.
P.S:
I use textures from standard.wad for all my demos in all the AUM editions.