This new flag defines a six sided environment cube, using a sky sprite that consists of six frames.
sky
nebula_cube
{
type = <nebula+6.tga>;
z = 50; // move it 50 pixels upwards
layer = 5;
flags = cube, visible;
}
New texture management for
Wed
Wed can now load textures directly from folders, instead of using wad files. To add a texture to your project, simply copy it in the specified folder.
entity.polygon
Set the "polygon" flag to "on" for any model and it will use its real shape for collision with physics entities. Set the flag to off and the model will use an oriented bounding box for collision detection.
action a_ball
{
my.polygon = on; // use the real shape of the ball for collisions
........
}