While these models are animated in basicly the same format as A5's animation management format there's still suttle differences. So to make them work smoothly with an A5 game you may need to change some of the action sequence or name or frame count or rate. For quick reference check out the default Warlock model that came with 3DGS. If you're going to use predefined template NPC controllers, make sure that all frame category match.

As you can probably tell, the textures were mainly inspired by Counter Strike. So you might wan't to change them if you're to use this models for commerial purposes. My texture placement and UV are a bit sloppy here.
 
You are free to use these models in you freeware or commercial game devlopement. It's your choice whether or not to include my name and\or site address in the credits but it would be appriciated if you did so. Also the biggest payment for me is that you tell your friends about my own game developement- Josef's Tear. Apart from that, enjoy the model.



Thanks,
Azrael.

CREDITS: 
--------

MESH & ANIMATION:
-----------------

Original Mesh and animation: CIA
Current Mesh and animation:  Azrael

TEXTURES & SKINS:
-----------------

Resource: Counter Strike, Xatrix, Azrael.
Skins:    Azrael.

CONVERSION:
-----------
UV:        Azrael
Skin:      Azrael
Texture:   Azrael
Animation: Azrael
Mesh:      Azrael

FUTURE ATTRACTION:
------------------

1. A squad of Counter Terrorist Strike force.
2. A squad of middle eastern terrorist.
3. Men In Black
4. Futuristic Strike Force.
5. A squad of Star Wars Storm Troopers.
6. A bunch of animated helicopters and assault vehicles.
7. A demo of Josef's Tear lead character.
8. A demo of Josef's Tear NPC.
9. Many more. 
