This magazine and the code inside it can be downloaded by clicking here . Unzip the file and run index.html inside the "english\aum32" folder to start the magazine.
Don't copy / paste code from the magazine - use the C-Script files inside the archive! Don't forget to "include" the files that need to be included in your main file.
 
Beginner’s corner:

- Surprise your enemies! Stay away from light sources using a Splinter Cell panel;
- Strings above entities: now you can give names to the characters in your game;

Code snippets:

- Car AI: a new AI series starts this month;
- Player Selection: choose your player at game start.
 

Click the shots below to see their bigger sized versions! Press Back on your browser to return.
   

Most asked questions:

Haven't got an answer at the forum? Read it here!

Hot features:

New features available in the beta.

User contributions:

New user contributions hosted at Acknex Unlimited.

Interviews:

Read this month's interview to find out more about a project that looks really good: Biyu Biyu Rocket. Check "Recent Screenshots" to see some good looking shots.
I'm George Pirvu and I am in charge with the Acknex User Magazine. My email address is george@acknex.net; feel free to contact me if you have any questions.
 
P.S: I use textures from standard.wad for all my demos in all the AUM editions.