This magazine and the code inside it can be downloaded by clicking here . Unzip the file and run index.html inside the "english\aum34" folder to start the magazine.
Don't copy / paste code from the magazine - use the C-Script files inside the archive! Don't forget to "include" the files that need to be included in your main file.
 
Beginner’s corner:

- Add a starfield effect to your space games;
- Fill the pool inside the office level with realistic water!

Code snippets:

- Car AI: this month we will learn to create the code for player's car;
- Rpg movement code: the warlock follows the mouse pointer regardless of the angle or position of the camera.

Click the shots below to see their bigger sized versions! Press Back on your browser to return.

Most asked questions:

Haven't got an answer at the forum? Read it here!

Hot features:

New features available in the beta.

User contributions:

New user contributions hosted at Acknex Unlimited.

Interviews:

Ello is really good when it comes to special effects. Read the interview to find out more about him and his work; don't forget to check "Recent Screenshots" if you want to see some of his great looking shots.

I'm George Pirvu and I am in charge with the Acknex User Magazine. My email address is george@acknex.net; feel free to contact me if you have any questions.
 
P.S: I use textures from standard.wad for all my demos in all the AUM editions.