panel.blue, panel.green, panel.red
These parameters set the colors for the true type fonts used in "digits" elements.
panel players_pan
{
bmap = menu_pcx;
pos_x = 0;
pos_y = 0;
layer = 10;
blue
= 250;
green = 0;
red = 0;
digits
= 125, 12, 3, arial_font, 1, health;
digits = 125, 37, 3, arial_font, 1, armor;
digits = 125, 63, 3, arial_font, 1, ammo;
flags
= overlay, refresh, visible;
}

WED Customize dialog
- "What's this?" button. Click that button, and then click a tag; if that tag includes a help text, it will be displayed in a popup window.
- "Restore" allows you to reload a script with
the original values. Click that button, and
then select the original script in the template_6/code folder.
- "Update Script" allows you to update your script to a new version without losing any changes you made to values. Click the button, and then select the script in the template_6/code folder.

pan_setpos (panel, element_type, element_number, new_position)
Changes the pos_x and pos_y position of any panel element.
- element_type
= 1 (digits), 3 (buttons), 4 (sliders), 6 (windows)
- element_number = the number of the element (ex: 3 for the 3rd button
on the panel)
- new_position - a vector containing the new pos_x and pos_y values for the
panel element.
Example: pan_setpos (main_pcx, 1, 2, vector (100, 20, 0)); // move the second digit on main_pcx to pos_x = 100 and pos_y = 20