Q:
How did you learn C-Script?
A: Like many others I began reading the Manual and lots of other
tutorials. With the time, my abilities got better, because I have
often scripted very much - which I am also doing today - and with
that, my knowledge got bigger with each script I made.
Q: Your
demo contains huge levels. How many hours of gameplay do you estimate
for the final product?
A: I cannot tell you that, because I don't know it myself. We
want to make 25 levels. But because there are three "difficulty
stages", it can last more or less longer. When you loose one level,
for example, and have to do it one more time, than it lasts longer.
Q: Which
one of the special effects in your demo is the best looking (in your
opinion)? And how did you implement it?
A: In my opinion, the greates effect is the attack of the mushroom. I
use "sin" and "cos" for that. The particles are
created in an always becoming smaller or larger radius.
Q: What
type of A.I code are you using for the enemies?
A: We dont't use paths and the enemies are very simple: if they
run into a wall, they walk around until they the don't touch the
wall
anymore.
Q: Have
you found a publisher for your game?
A: No, but we will look for one when the game is finished.
Q:
What features would you like to see being added to the engine
in the near future?
A: A better script editor, a better script compiler, etc.
Q:
Are there any open positions in your team?
A: No. But we search for new talents all the time, so contact us if you are good!
Q: Do
you have some tips for us?
A: Don't start with a too big project! And, above all, start learning
C-Script! It will help you very much!
Thank you a lot, Burnner.