WED: Automatic sky cube generation
A texture with a name beginning with "sky" can be assigned to the sky box around the level. If its width is six times its height, the engine will create a sky cube automatically. If its width is twice its height, it will create a sky dome and a cloud dome.


[Ctrl + F11] (development engine only)
Activates a top map view that helps the player to find a certain place in the level.
shadow_stencil
Determines the type of dynamic shadows cast by models.
var shadow_stencil = off;
var shadow_stencil = on;