This magazine and the code inside it can be downloaded by clicking here . Unzip the file and run index.html inside the "english\aum38" folder to start the magazine.
Don't copy / paste code from the magazine - use the C-Script files inside the archive! Don't forget to "include" the files that need to be included in your main file.
 
Beginner’s corner:

- Learn to use A6's comment tags;
- Intelligent music: hear it changing from gentle to tense depending on the gameplay.

Code snippets:

- Planet Survivors: the second playable level of the game is here;
- Place editable texts inside your 3D world.

Click the shots below to see their bigger sized versions! Press Back on your browser to return.

Most asked questions:

Haven't got an answer at the forum? Read it here!

Hot features:

New features available in the beta version of the engine.

User contributions:

New user contributions hosted at Acknex Unlimited.

Interviews:

J.C. Lotter reveals fresh info about the future of the Acknex engine. Don't miss this interview and the new shots!

I'm George Pirvu and I am in charge with the Acknex User Magazine. My email address is george@acknex.net; feel free to contact me if you have any questions.
 
P.S: I try to use textures from standard.wad for all my demos in all the AUM editions.