WED: Automatic sky cube generation

A texture with a name beginning with "sky" can be assigned to the sky box around the level. If its width is six times its height, the engine will create a sky cube automatically. If its width is twice its height, it will create a sky dome and a cloud dome.

 

[Ctrl + F11]  (development engine only)

Activates a top map view that helps the player to find a certain place in the level.

 

 

 

shadow_stencil

Determines the type of dynamic shadows cast by models.

var shadow_stencil = off;

var shadow_stencil = on;