Beginner’s corner:
- Mastering
cameras: learn to create four distinct types for your games;
-
First AI demo: do you think that the guard will manage to avoid all these
boxes without using predefined paths?
Most asked questions:
New questions, new answers.
Hot features:
New stuff that should make you upgrade to A5 asap.
Code
snippets:
-
Intelligent Resident Evil – like cameras;
-
Earthquake code – take your pills before testing it.
User contributions:
The new official resource site Acknex Unlimited is born; AUM will provide information and comments about its content. Your contributions will go to AU from now on.
Interviews:
RatByte
Software presents NEON, a new detective game that looks promising.
Check
the Recent Screenshots page for some fresh, good looking screenshots.
All
the stuff that can be downloaded in AUM4 is zipped here;
make sure that you copy all the folders inside your Game Studio folder.
Don't forget to "include" the files that need to be included in your main
file.
I'm
George Pirvu and I am in charge with the Acknex User Magazine. My email
address is george@acknex.net; don’t hesitate to email me if you have any
questions.
P.S:
I use textures from standard.wad for all my demos in all the AUM editions.
If you can't find a texture (because I didn't include the wad) simply add
standard.wad to your project.