This magazine and the code inside it can be downloaded by clicking here . Unzip the file and run index.html inside the "english\aum44" folder to start the magazine.
Don't copy / paste code from the magazine - use the C-Script files inside the archive! Don't forget to "include" the files that need to be included in your main file.
 
Beginner’s corner:

- Infinite levels: make your world as big as you want.

Code snippets:

- Planet Survivors: wrapping up all the levels.
- Train tracks: instruct your entities to follow any path without using paths ;-)

Click the shots below to see their bigger sized versions! Press Back on your browser to return.

Most asked questions:

Haven't got an answer at the forum? Read it here!

Hot features:

New features available in the beta version of the engine.

User contributions:

New user contributions hosted at Acknex Unlimited.

Interviews:

Allcreon Game Development. A small company established two years ago who has published a successful title and has amazed the 3DGS community with its next project: World Challenge Soccer 2006. Read the interview to find out more about them and don't miss the great screenshots!

I'm George Pirvu and I am in charge with the Acknex User Magazine. My email address is george@acknex.net; feel free to contact me if you have any questions.
 
P.S: I try to use textures from standard.wad for all my demos in all the AUM editions.