Engine preview in Med
Models can be previewd in Med using the Acknex engine.

session_connect improvment
Session_connect
will wait by itself until a connection is established; therefore, it isn't
necessary anymore to write the code that takes care of that.
Unlimited terrain
Unlimited Terrain is now supported by automatically splitting terrain into a stream of separate chunks. The chunk size is controlled by the terrain_chunk variable.
Bones animations to vertex animations
Med can convert bones animations to vertex (point) animations.