Welcome to AUM8! This time I have prepared for you:

Beginner’s corner:

- Exploding barrels: lethal weapons for your enemies - not only for them, of course :)
- Footstep: different sounds for your steps as you walk on grass or stone

 

Most asked questions:

A new set of unanswered (so far) questions

Hot features:

Stunning new features

Code snippets:

- Menu code: New Game, Sound Volume, Video Resolution, Quit - they're all here.
- Who said we can't use terrain mesh deformation in our games? See how a bomb falls from the sky and creates a crater at hit point.

User contributions:

Fresh user contributions posted at Acknex Unlimited.

Interviews:

Who is Giant Arts and what makes them special? Read about them in this month's interview.

We're having some great shots on the Recent Screenshots page.
 
All the stuff that can be downloaded in AUM8 is zipped here; make sure that you copy all the folders inside your Game Studio folder. Don't forget to "include" the files that need to be included in your main file.
 
I'm George Pirvu and I am in charge with the Acknex User Magazine. My email address is george@acknex.net; feel free to contact me if you have any questions.
 
P.S: I use textures from standard.wad for all my demos in all the AUM editions. If you can't find a texture (because I didn't include the wad) simply add standard.wad to your project.
P.P.S: I use Wed5 (A5's new level editor) and A5.12 for all the stuff in AUM. If you want to load my levels / run my examples make sure that you are using Wed5 and A5.12 or better.