Interviews

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Q: When and why did you choose the Acknex engine for your projects?

A: We have been using the Acknex Engine since the times of A5. The main reason why we have chosen it is that we didn't like to make one ourself - and we couldn't do that, too!

 

Q: How did you learn C-Script?

A: Like many others I began reading the Manual and lots of other tutorials. With the time, my abilities got better, because I have often scripted very much - which I am also doing today - and with that, my knowledge got bigger with each script I made.

 

Q: Your demo contains huge levels. How many hours of gameplay do you estimate for the final product?

A: I cannot tell you that, because I don't know it myself. We want to make 25 levels. But because there are three "difficulty stages", it can last more or less longer. When you loose one level, for example, and have to do it one more time, than it lasts longer.

 

Q: Which one of the special effects in your demo is the best looking (in your opinion)? And how did you implement it?

A: In my opinion, the greates effect is the attack of the mushroom. I use "sin" and "cos" for that. The particles are created in an always becoming smaller or larger radius.

 

Q: What type of A.I code are you using for the enemies?

A: We dont't use paths and the enemies are very simple: if they run into a wall, they walk around until they the don't touch the wall anymore.

 

Q: Have you found a publisher for your game?

A: No, but we will look for one when the game is finished.

 

Q: What features would you like to see being added to the engine in the near future?

A: A better script editor, a better script compiler, etc.

 

Q: Are there any open positions in your team?

A: No. But we search for new talents all the time, so contact us if you are good!

 

Q: Do you have some tips for us?

A: Don't start with a too big project! And, above all, start learning C-Script! It will help you very much!

 

Thank you a lot, Burnner.