New engine features
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Improved map compiler
The map compiler has got two new options:
- the ability to set the minimum smooth angle;
- a checkbox that allows us to switch the tesselation on or off.
file_date (STRING* name)
Returns the last modification time of a file (in seconds) counted since the 1st of January, 1970.
STRING* compare_str = "#50";
TEXT* compare_txt =
pos_x = 200;
pos_y = 200;
flags = SHOW;
int compare_dates(STRING* file1, STRING* file2)
if (!file1 || !file2) return 0; // at least one of the files is missing? Then get out of here!
long date_file1 = file_date(file1);
long date_file2 = file_date(file2);
if (date_file1 == date_file2) // the date for file1 is equal to the date for file2?
if (date_file1 > date_file2) // the date for file1 is older than the date for file2?
if (date_file1 < date_file2) // the date for file1 is newer than the date for file2?
wait (-3); // wait 3 seconds
int compare_result = compare_dates("fire.bmp", "sprite.bmp"); // put these files in your game folder
str_cpy(compare_str, "The files have identical dates");
str_cpy(compare_str, "The first file is newer!");
str_cpy(compare_str, "The second file is newer!");
str_cpy(compare_str, "Something weird has happened!");
A new version of the in-game editor is available.