New engine features
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Map compiler improvements
The lightmap resolution can now be adjusted in mesh mode using the slider named "Lightmap Scale". The possible values range from 0.01 (low quality) to 8 (very high quality).
Wed's Edit -> Find Object can now find objects by their name or file name as well.
The terrain_lod variable controls caching and LOD for chunked terrains. The terrain cache swaps terrain to and from the video memory, reducing the memory consumption for huge terrains and increasing the frame rate. My tests show a frame rate increase of 50-150% in regular, terrain-based outdoor levels.
terrain_lod = 4; // enable terrain cache with 4 lod steps
terrain_chunk = 32; // use terrain chunks of 32x32
level_load ("terrain.hmp"); // load the terrain-based level