New engine features
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New map compiler
The new map compiler uses a different memory management system, which allows it to compile and light levels of virtually unlimited sizes.
New pathfinding script
IntenseX v3, an advanced pathfinding script develped by Hendrik Felix Pohl, was added to the “Goodies” archive that is available on the download page:
Download and unzip the goodies8.zip file, and then run the IntensePathfinding3.exe file; it will ask for your current Gamestudio installation folder, so make sure to choose the proper path.
Cloth physics (deformable and tear-able physics objects) was developed by Robert Judycki and added to the PhysX plugin. Make sure to check out the cloth demo (clothdemo.c) that was added to the samples folder.