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True terrain rendering 

The terrain renderer is so fast! I have successfully tested huge levels; the player needed more than 20 minutes to cross from one side to the other! Just think how much I would need to finish a level if I had to fight some monsters...  


Dll plugins    

At this moment we can call dll functions using wdl. When we'll be able to call wdl functions from within dlls (and this will happen in the near future), virtually anything can be created with the A5 engine.

BIG frame rate increase   

A5 is significantly faster than A4; on my PCs A5 is 10 - 30% faster than A4, but other users have reported a speed increase of 100%!

Specular highlights - the METAL flag 

A5 has a new flag - METAL - that can be applied to entities in order to make them reflect a light source. I have created a small movie (using scrap - available on the snippets page) that shows the METAL flag effect. The level consists of a simple hollowed cube that has a rotating (with ent_rotate) box who's METAL flag is set and a static light source.

There's much more great new stuff - you'll see some of it in future AUM editions.