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WED entity properties
Materials can now be directly assigned to entities from within Wed.
WED add texture
DDS images can be used for textures in WAD files and folders.
Angle and position correction
WED uses the same position and angle system as the engine: entities' z positions correspond to their origin now (not to their lowest point, as before). Pan angles are 0 in the direction pointed by the X axis and increase their values counterclockwise.
D3d_transform
D3d_transform is now always activated. The A5 renderer was abandoned. |