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WED entity properties

 

Materials can now be directly assigned to entities from within Wed.

 

aum45_shot7

 

 

WED add texture

 

DDS images can be used for textures in WAD files and folders.

 

aum45_shot8

 

 

 

Angle and position correction

 

WED uses the same position and angle system as the engine: entities' z positions correspond to their origin now (not to their lowest point, as before). Pan angles are 0 in the direction pointed by the X axis and increase their values counterclockwise.

 

 

D3d_transform

 

D3d_transform is now always activated. The A5 renderer was abandoned.