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panel.blue, panel.green, panel.red

 

These parameters set the colors for the true type fonts used in "digits" elements.

 

panel players_pan

{

   bmap = menu_pcx;

   pos_x = 0;

   pos_y = 0;

   layer = 10;

 

   blue = 250;

   green = 0;

   red = 0;

 

  digits = 125, 12, 3, arial_font, 1, health;

  digits = 125, 37, 3, arial_font, 1, armor;

  digits = 125, 63, 3, arial_font, 1, ammo;

 

  flags = overlay, refresh, visible;

}

 

aum35_shot20

 

 

WED Customize dialog

 

- "What's this?" button. Click that button, and then click a tag; if that tag includes a help text, it will be displayed in a popup window.

 

aum35_shot21

 

- "Restore" allows you to reload a script with the original values. Click that button, and then select the original script in the template_6/code folder.

 

aum35_shot22

 

- "Update Script" allows you to update your script to a new version without losing any changes you made to values. Click the button, and then select the script in the template_6/code folder.

 

aum35_shot23

 

 

pan_setpos (panel, element_type, element_number, new_position)

 

Changes the pos_x and pos_y position of any panel element.

 

- element_type = 1 (digits), 3 (buttons), 4 (sliders), 6 (windows)

- element_number = the number of the element (ex: 3 for the 3rd button on the panel)

- new_position - a vector containing the new pos_x and pos_y values for the panel element.

 

Example:

 

pan_setpos (main_pcx, 1, 2, vector (100, 20, 0)); // move the second digit on main_pcx to pos_x = 100 and pos_y = 20