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sky.cube

 

This new flag defines a six sided environment cube, using a sky sprite that consists of six frames.

 

aum31_shot19

 

sky nebula_cube

{

   type = <nebula+6.tga>;

   z = 50; // move it 50 pixels upwards

   layer = 5;

   flags = cube, visible;

}

 

New texture management for Wed

 

Wed can now load textures directly from folders, instead of using wad files. To add a texture to your project, simply copy it in the specified folder.

 

aum31_shot20

 

 

entity.polygon

Set the "polygon" flag to "on" for any model and it will use its real shape for collision with physics entities. Set the flag to off and the model will use an oriented bounding box for collision detection.

 

action a_ball

{

   my.polygon = on; // use the real shape of the ball for collisions

   ........

}