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New save / load system The previous save / load instructions are replaced by a more flexible system that allows selection of the objects to save and load. Now you can copy (file_cpy), rename (file_rename) and even delete (file_delete) files from your savedir folder. Dplay_smooth This var lets you decide if the clients should update the entitits, their animations, etc (or not) in a multiplayer environment. Rendering onto a texture Create a view, set its bmap parameter to a bitmap (sprite) pointer and the view will be rendered onto that bitmap. This way you can create remote cameras that show parts of the level on bitmaps.
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