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New save / load system
The previous save / load instructions are replaced by a more flexible system that allows selection of the objects to save and load.
Now you can copy (file_cpy), rename (file_rename) and even delete (file_delete) files from your savedir folder.
This var lets you decide if the clients should update the entitits, their animations, etc (or not) in a multiplayer environment.
Rendering onto a texture
Create a view, set its bmap parameter to a bitmap (sprite) pointer and the view will be rendered onto that bitmap. This way you can create remote cameras that show parts of the level on bitmaps.