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Post processing shader pack
This month we've got a great contribution from Nils Daumann aka Slin, who has put together a collection of about 20 post processing shaders. You will need A7 commercial or professional and a VS / PS 2.0 video card if you want to run this demo; in fact, the shaders should run on A6.6 as well, provided that you create the test level using A6.
Copy the \postprocess folder inside your \Gstudio7 folder, open test.wmp and then run it using the main.wdl script file. Examine function main and remove the comments in front of the shader function calls to see them in action one by one. Press "T" to toggle the effects on and off.
Some of the shaders only show their power while the player is moving, but here are some screenshots that should get you interested in testing the demo.
Please don't forget to thank PHeMoX, BoH_Havoc and XeXeS as well; some of their code has served as an inspiration for Nils.