action myplayer()
{
myplayer = me;
ph_setgravity (vector(0, 0, -386));
phent_settype (myplayer, PH_RIGID, PH_BOX);
phent_setmass (myplayer, 3, PH_BOX);
phent_setfriction (myplayer, 80);
phent_setdamping (myplayer, 40, 40);
while (1)
{
if(key_w)
{
ent_animate(myplayer, "walk", walk_percentage, ANM_CYCLE);
walk_percentage += 3 * time_step;
c_move (my, vector(15*time_step, 0, 0), nullvector, GLIDE);
}
wait(1);
}
}