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Kingdom Hearts Movement problem - remove moving during attack #293081
10/09/09 08:31
10/09/09 08:31
Joined: Aug 2009
Posts: 13
W
WoYoSensei Offline OP
Newbie
WoYoSensei  Offline OP
Newbie
W

Joined: Aug 2009
Posts: 13
Hello everybody! laugh
I try to use this code in my project, but I have a little problem. I know this code is not for beginners but is very good and have many possibilities. I have my 3d model, my own animation, etc. Just one thing left. How I can remove moving during attack? I try everything, without results. Can anyone help me resolve this problem?
Thank you laugh
BTW Sorry for my english. I hope you can understand me. I`m still learning tongue

Re: Kingdom Hearts Movement problem - remove moving during attack [Re: WoYoSensei] #293143
10/09/09 14:32
10/09/09 14:32
Joined: Sep 2009
Posts: 496
P
Progger Offline
Senior Member
Progger  Offline
Senior Member
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Joined: Sep 2009
Posts: 496
hi i found an answer here it is
In this line i put my.movement_mode = 0;
It looks a little bad but you dont move during attack
Hope i helped you laugh
But the jumping doesnt work with this frown
And if u search a fighting example download Aum 12
the name of it is "swcombat" it is written in c-script

IF (mouse_left == 0 && mouse_left_press == 1) { mouse_left_press = 0; }
IF (mouse_left == 1 && mouse_left_press == 0 && my.animblend >= stand) {
mouse_left_press = 1;
my.blendframe = attack_a;
IF (my.jumping_mode == 1) {
airborne_attack = 1;
} ELSE {
airborne_attack = 0;
}
my.movement_mode = 0;
combo_continue = 0;

Last edited by Progger; 10/09/09 14:38.

asking is the best Way to get help laugh laugh laugh
Re: Kingdom Hearts Movement problem - remove moving during attack [Re: Progger] #293543
10/12/09 09:46
10/12/09 09:46
Joined: Aug 2009
Posts: 13
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WoYoSensei Offline OP
Newbie
WoYoSensei  Offline OP
Newbie
W

Joined: Aug 2009
Posts: 13
Ok, I found it. Thank you very much laugh


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