hi i found an answer here it is
In this line i put my.movement_mode = 0;
It looks a little bad but you dont move during attack
Hope i helped you
But the jumping doesnt work with this
And if u search a fighting example download Aum 12
the name of it is "swcombat" it is written in c-script
IF (mouse_left == 0 && mouse_left_press == 1) { mouse_left_press = 0; }
IF (mouse_left == 1 && mouse_left_press == 0 && my.animblend >= stand) {
mouse_left_press = 1;
my.blendframe = attack_a;
IF (my.jumping_mode == 1) {
airborne_attack = 1;
} ELSE {
airborne_attack = 0;
}
my.movement_mode = 0;
combo_continue = 0;